Snapshot before the quality program (relevance gates, tiered mapping, QA linter). v1 is the immutable before/after reference; evidence crawl was at ~175/3039 occupations when tagged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PDKeXvpT6tENSvyQGLV1Uq
1.7 KiB
1.7 KiB
Competences — gambling games developer
Source: ESCO v1.2.1 occupation-skill relations (http://data.europa.eu/esco/occupation/18552245-3c36-4a52-b4c6-295cabb5c93b).
Essential
- adapt to changing situations (skill/competence)
- apply gaming psychology (skill/competence)
- create gambling games concepts (skill/competence)
- CryEngine (knowledge)
- develop gambling games (skill/competence)
- develop virtual game engine (skill/competence)
- digital game creation systems (knowledge)
- follow ethical code of conduct of gambling (skill/competence)
- Frostbite (digital game creation systems) (knowledge)
- games rules (knowledge)
- id Tech (knowledge)
- legal standards in gambling (knowledge)
- operate games (skill/competence)
- player logic (knowledge)
- solve problems in gambling through digital means (skill/competence)
- Source (digital game creation systems) (knowledge)
- Unity (digital game creation systems) (knowledge)
- Unreal Engine (knowledge)
- use specialised design software (skill/competence)
Optional
- adapt developed game to the market (skill/competence)
- data protection (knowledge)
- demonstrate games (skill/competence)
- Gamemaker Studio (knowledge)
- GameSalad (knowledge)
- Havok Vision (knowledge)
- HeroEngine (knowledge)
- ICT software specifications (knowledge)
- multimedia systems (knowledge)
- Project Anarchy (knowledge)
- RAGE (digital game creation systems) (knowledge)
- report gaming incidents (skill/competence)
- respect cultural preferences (skill/competence)
- Shiva (digital game creation systems) (knowledge)
- sports competition information (knowledge)