feat: digital-games-designer skill package v0.1.0
This commit is contained in:
31
PROVENANCE.md
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31
PROVENANCE.md
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# Data provenance — digital-games-designer
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Where the content of this skill package comes from, counted by
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content items (tasks, competences, tools, evidence entries, curated
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knowledge). Rendered live by Gitea:
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```mermaid
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%%{init: {'theme':'base','themeVariables':{'pie1':'#f9a825','pie2':'#1e88e5','pie3':'#ff355e','pie4':'#d97757','pie5':'#8e24aa','pieOuterStrokeWidth':'0px','pieSectionTextColor':'#fff'}}}%%
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pie showData
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title Content sources — digital-games-designer
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"ESCO (occupation & competences)" : 97
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"O*NET (tasks & tools)" : 94
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"Job boards (market evidence)" : 52
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"Anthropic official Claude skills" : 9
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"External AI skill packs (mapped)" : 179
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```
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| Source | Items | Share | Files |
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|---|---|---|---|
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| ESCO (occupation & competences) | 97 | 22.5 % | references/profile.md, references/skills.md |
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| O*NET (tasks & tools) | 94 | 21.8 % | references/tasks.md, references/tools.md |
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| Job boards (market evidence) | 52 | 12.1 % | references/market.md (full report) + "Market evidence" headline sections |
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| Wikipedia & AI expert curation | 0 | 0.0 % | glossary, literature, usecases, intake, quality, evals/ |
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| Anthropic official Claude skills | 9 | 2.1 % | references/ai-skills.md, section "anthropics/skills" (official Claude Code skills) |
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| External AI skill packs (mapped) | 179 | 41.5 % | references/ai-skills.md (per-source attribution inside) |
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| Stack Exchange practitioner Q&A (CC-BY-SA) | 0 | 0.0 % | references/practitioner-qa.md (per-entry attribution inside) |
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Licensing: O*NET (USDOL/ETA, CC BY 4.0) · ESCO (© European Union) ·
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job-ad evidence via official APIs (JSearch/Adzuna) · Wikipedia content
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paraphrased with source URLs — never copied · external AI skills are
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linked, not copied (Apache-2.0/MIT/source-available, see ai-skills.md).
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61
SKILL.md
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61
SKILL.md
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---
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name: digital-games-designer
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description: "Occupational skill for the role 'digital games designer' (also: digital game designer, digital games designers, video games designer, virtual games designer, computer games designer). Use when the user asks for typical digital games designer work such as: Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.; Provide test specifications to quality assurance staff.; Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences."
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---
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# Digital Games Designer
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Digital games designers develop the layout, logic, concept and gameplay of a digital game. They focus on playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay.
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## Core workflow
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1. Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
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2. Provide test specifications to quality assurance staff.
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3. Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
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4. Create gameplay test plans for internal and external test groups.
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5. Provide feedback to designers and other colleagues regarding game design features.
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6. Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
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7. Write or supervise the writing of game text and dialogue.
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8. Solicit, obtain, and integrate feedback from design and technical staff into original game design.
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## How to use this skill
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- Read [references/profile.md](references/profile.md) for the occupation profile and scope.
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- Consult [references/tasks.md](references/tasks.md) for the full task and activity inventory.
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- Check [references/skills.md](references/skills.md) for essential vs. optional competences.
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- Check [references/tools.md](references/tools.md) for the software commonly used in this role.
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- See [references/ai-skills.md](references/ai-skills.md) — matched external AI agent skills (per-source attribution).
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## Key competences (essential)
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- analyse business requirements
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- compose digital game story
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- computer graphics
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- create concept of digital game
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- create digital game characters
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- create software design
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- define technical requirements
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- design graphics
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- design process
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- digital game creation systems
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- digital game genres
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- formulate game rules
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- manage online content
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- specify digital game scenes
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- systems development life-cycle
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## Hot technologies
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- MySQL
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- Microsoft SQL Server
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- Structured query language SQL
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- C
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- Microsoft Visual Studio
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- Microsoft Outlook
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- Extensible markup language XML
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- Git
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- Adobe Creative Cloud software
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- Adobe Illustrator
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---
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*Sources: ESCO v1.2.1 (http://data.europa.eu/esco/occupation/d68ff35f-e34d-4e32-88ab-d6c06a6c25b9), O*NET 30.3 (15-1255.01). See manifest.json for licensing/attribution.*
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286
manifest.json
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manifest.json
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{
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"name": "digital-games-designer",
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"title": "digital games designer",
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"version": "0.1.0",
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"layer": "core",
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"language": "en",
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"generated": "2026-07-07",
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"ids": {
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"esco_uri": "http://data.europa.eu/esco/occupation/d68ff35f-e34d-4e32-88ab-d6c06a6c25b9",
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"esco_code": "2166.6",
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"isco_group": "2166",
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"onet_soc": "15-1255.01",
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"crosswalk_match": "exactMatch"
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},
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"sources": [
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{
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"name": "ESCO",
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"version": "1.2.1",
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"url": "https://esco.ec.europa.eu/"
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},
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{
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"name": "O*NET",
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"version": "30.3",
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"url": "https://www.onetcenter.org/",
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"license": "CC BY 4.0"
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}
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],
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"attribution": "This package includes information from the O*NET Database (v30.3) by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA), CC BY 4.0. skillfactor is not endorsed by USDOL/ETA. ESCO data (v1.2.1) (c) European Union, used per the ESCO download conditions: https://esco.ec.europa.eu/en/use-esco/download",
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"counts": {
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"tasks": 24,
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"dwas": 12,
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"skills_essential": 18,
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"skills_optional": 78,
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"software": 57
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},
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"enrichment_ai_skills": {
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"generated": "2026-07-14",
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"method": "deterministic mapping (ISCO prefix + title/competence keywords)",
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"sources": {
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"anthropics/skills": {
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"repo": "https://github.com/anthropics/skills",
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"commit": "f6656c1",
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"license": "Apache-2.0; the document skills (docx/pdf/pptx/xlsx) are source-available \u2014 see the LICENSE.txt in the upstream skill folder",
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"skills": 6
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},
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"wshobson/agents": {
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"repo": "https://github.com/wshobson/agents",
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"commit": "6fd3247",
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"license": "MIT (c) Seth Hobson",
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"skills": 2
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},
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"veniceai/skills": {
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"repo": "https://github.com/veniceai/skills",
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"commit": "de089fa",
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"license": "MIT",
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"skills": 1
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||||
},
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"ConardLi/garden-skills": {
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"repo": "https://github.com/ConardLi/garden-skills",
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"commit": "fbd6453",
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"license": "MIT",
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"skills": 2
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},
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"worldwonderer/novel-to-game": {
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"repo": "https://github.com/worldwonderer/novel-to-game",
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"commit": "3c18abd",
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"license": "MIT",
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"skills": 6
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},
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"a5c-ai/babysitter": {
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"repo": "https://github.com/a5c-ai/babysitter",
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"commit": "44a5d58b",
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"license": "MIT",
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"skills": 6
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},
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"davila7/claude-code-templates": {
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"repo": "https://github.com/davila7/claude-code-templates",
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"commit": "fa79251",
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"license": "MIT",
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"skills": 7
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},
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"aaron-he-zhu/aaron-marketing-skills": {
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"repo": "https://github.com/aaron-he-zhu/aaron-marketing-skills",
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"commit": "b7b0b9f",
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"license": "Apache-2.0",
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"skills": 1
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},
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"brycewang-stanford/Auto-Empirical-Research-Skills": {
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"repo": "https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills",
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"commit": "85bf545",
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"license": "CC-BY-4.0",
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"skills": 5
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},
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"secondsky/claude-skills": {
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"repo": "https://github.com/secondsky/claude-skills",
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"commit": "c4889f6",
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"license": "MIT",
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"skills": 3
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},
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"jeffallan/claude-skills": {
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"repo": "https://github.com/jeffallan/claude-skills",
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"commit": "e8be415",
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"license": "MIT",
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"skills": 1
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},
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"tzachbon/smart-ralph": {
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"repo": "https://github.com/tzachbon/smart-ralph",
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"commit": "b26bb23",
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"license": "MIT",
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"skills": 1
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},
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"affaan-m/everything-claude-code": {
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"repo": "https://github.com/affaan-m/everything-claude-code",
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"commit": "ed38744",
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"license": "MIT",
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"skills": 1
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},
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"foryourhealth111-pixel/Vibe-Skills": {
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"repo": "https://github.com/foryourhealth111-pixel/Vibe-Skills",
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"commit": "34429a8",
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"license": "Apache-2.0",
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"skills": 1
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},
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"microsoft/power-platform-skills": {
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"repo": "https://github.com/microsoft/power-platform-skills",
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"commit": "0d7ed9a",
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"license": "MIT",
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"skills": 1
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},
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"zebbern/claude-code-guide": {
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"repo": "https://github.com/zebbern/claude-code-guide",
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"commit": "d2c5280",
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"license": "MIT",
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"skills": 1
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||||
},
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||||
"softaworks/agent-toolkit": {
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"repo": "https://github.com/softaworks/agent-toolkit",
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||||
"commit": "3027f20",
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||||
"license": "MIT",
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"skills": 1
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},
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"mohitagw15856/pm-claude-skills": {
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||||
"repo": "https://github.com/mohitagw15856/pm-claude-skills",
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||||
"commit": "876fa30",
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||||
"license": "MIT",
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"skills": 8
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},
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"davepoon/buildwithclaude": {
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"repo": "https://github.com/davepoon/buildwithclaude",
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||||
"commit": "3c94e0c",
|
||||
"license": "MIT",
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||||
"skills": 1
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||||
},
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"rsmdt/the-startup": {
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"repo": "https://github.com/rsmdt/the-startup",
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||||
"commit": "ff6a0be",
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||||
"license": "MIT",
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||||
"skills": 3
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},
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"raintree-technology/apple-hig-skills": {
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||||
"repo": "https://github.com/raintree-technology/apple-hig-skills",
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"commit": "431fd30",
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"license": "MIT",
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||||
"skills": 1
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||||
},
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||||
"mikeyobrien/ralph-orchestrator": {
|
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"repo": "https://github.com/mikeyobrien/ralph-orchestrator",
|
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"commit": "407cb96",
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"license": "MIT",
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||||
"skills": 1
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||||
},
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"infrasity-labs/dev-gtm-claude-skills": {
|
||||
"repo": "https://github.com/infrasity-labs/dev-gtm-claude-skills",
|
||||
"commit": "02cfefb",
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||||
"license": "MIT",
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||||
"skills": 3
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||||
},
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||||
"nextlevelbuilder/ui-ux-pro-max-skill": {
|
||||
"repo": "https://github.com/nextlevelbuilder/ui-ux-pro-max-skill",
|
||||
"commit": "fe3f65e",
|
||||
"license": "MIT",
|
||||
"skills": 1
|
||||
},
|
||||
"feiskyer/claude-code-settings": {
|
||||
"repo": "https://github.com/feiskyer/claude-code-settings",
|
||||
"commit": "0eb042a",
|
||||
"license": "MIT",
|
||||
"skills": 1
|
||||
},
|
||||
"serpro69/claude-toolbox": {
|
||||
"repo": "https://github.com/serpro69/claude-toolbox",
|
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"commit": "24bd597",
|
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"license": "custom (see upstream LICENSE)",
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"skills": 1
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},
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"nexu-io/open-design": {
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"repo": "https://github.com/nexu-io/open-design",
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"commit": "4b66023",
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"license": "Apache-2.0",
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"skills": 2
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||||
},
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"jeremylongshore/claude-code-plugins-plus-skills": {
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"repo": "https://github.com/jeremylongshore/claude-code-plugins-plus-skills",
|
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"commit": "e112938a",
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"license": "MIT",
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||||
"skills": 4
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||||
},
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||||
"alirezarezvani/claude-skills": {
|
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"repo": "https://github.com/alirezarezvani/claude-skills",
|
||||
"commit": "0241f43",
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"license": "MIT",
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||||
"skills": 1
|
||||
},
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"ehmo/platform-design-skills": {
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||||
"repo": "https://github.com/ehmo/platform-design-skills",
|
||||
"commit": "dc2be82",
|
||||
"license": "MIT",
|
||||
"skills": 1
|
||||
},
|
||||
"jabrena/plinth": {
|
||||
"repo": "https://github.com/jabrena/plinth",
|
||||
"commit": "065eae8",
|
||||
"license": "Apache-2.0",
|
||||
"skills": 1
|
||||
},
|
||||
"JimLiu/baoyu-design": {
|
||||
"repo": "https://github.com/JimLiu/baoyu-design",
|
||||
"commit": "222ccbf",
|
||||
"license": "MIT",
|
||||
"skills": 1
|
||||
},
|
||||
"AgriciDaniel/claude-blog": {
|
||||
"repo": "https://github.com/AgriciDaniel/claude-blog",
|
||||
"commit": "49842ea",
|
||||
"license": "MIT",
|
||||
"skills": 1
|
||||
},
|
||||
"nimbalyst/nimbalyst": {
|
||||
"repo": "https://github.com/nimbalyst/nimbalyst",
|
||||
"commit": "7f15256",
|
||||
"license": "MIT",
|
||||
"skills": 1
|
||||
},
|
||||
"vladikk/modularity": {
|
||||
"repo": "https://github.com/vladikk/modularity",
|
||||
"commit": "bcdca9a",
|
||||
"license": "custom (see upstream LICENSE)",
|
||||
"skills": 1
|
||||
},
|
||||
"vibeeval/vibecosystem": {
|
||||
"repo": "https://github.com/vibeeval/vibecosystem",
|
||||
"commit": "cea9462",
|
||||
"license": "MIT",
|
||||
"skills": 1
|
||||
}
|
||||
},
|
||||
"total_skills": 80,
|
||||
"tiers": {
|
||||
"core": 74,
|
||||
"adjacent": 6
|
||||
}
|
||||
},
|
||||
"provenance": {
|
||||
"items": {
|
||||
"esco": 97,
|
||||
"onet": 94,
|
||||
"jobads": 52,
|
||||
"wiki_ai": 0,
|
||||
"anthropic": 9,
|
||||
"ai_skills": 179,
|
||||
"stackx": 0
|
||||
},
|
||||
"share_percent": {
|
||||
"esco": 22.5,
|
||||
"onet": 21.8,
|
||||
"jobads": 12.1,
|
||||
"wiki_ai": 0.0,
|
||||
"anthropic": 2.1,
|
||||
"ai_skills": 41.5,
|
||||
"stackx": 0.0
|
||||
},
|
||||
"method": "content items per source category"
|
||||
},
|
||||
"collar": "white",
|
||||
"computer_work": true
|
||||
}
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386
references/ai-skills.md
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386
references/ai-skills.md
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@@ -0,0 +1,386 @@
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||||
# External AI agent skills — digital-games-designer
|
||||
|
||||
Proven, publicly available AI agent skills mapped to this occupation.
|
||||
Nothing is copied from the sources: every entry is a name, a one-line
|
||||
summary and a link to the upstream skill package. Each section names
|
||||
its source repository, commit, license and retrieval date.
|
||||
|
||||
**Tiers:** `core` = the skill directly exercises a top market hard
|
||||
skill, tool or method (from gated job-ad evidence) or an essential
|
||||
ESCO competence of this occupation; `adjacent` =
|
||||
plausibly useful, secondary. Entries are capped at 12 per source
|
||||
and 80 in total per occupation (core first,
|
||||
strongest matches survive); everything beyond the caps is excluded
|
||||
and logged in the pipeline audit trail, not in this package.
|
||||
|
||||
_Matched deterministically (ISCO group + title/competence keywords,
|
||||
tiered against market evidence + ESCO essentials) by
|
||||
`pipeline/p5_enrich_ai_skills.py` on 2026-07-14._
|
||||
|
||||
## Source: anthropics/skills
|
||||
|
||||
- Repository: [https://github.com/anthropics/skills](https://github.com/anthropics/skills) (commit `f6656c1`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0; the document skills (docx/pdf/pptx/xlsx) are source-available — see the LICENSE.txt in the upstream skill folder
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `canvas-design` | core | Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying … | [source](https://github.com/anthropics/skills/tree/main/skills/canvas-design) |
|
||||
| `brand-guidelines` | core | Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply. | [source](https://github.com/anthropics/skills/tree/main/skills/brand-guidelines) |
|
||||
| `algorithmic-art` | adjacent | Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original … | [source](https://github.com/anthropics/skills/tree/main/skills/algorithmic-art) |
|
||||
| `docx` | adjacent | Use this skill whenever the user wants to create, read, edit, or manipulate Word documents (.docx files) or Word templates (.dotx files). Triggers include: any mention of 'Word doc', 'word document', '.docx', '.dotx', or requests to … | [source](https://github.com/anthropics/skills/tree/main/skills/docx) |
|
||||
| `pdf` | adjacent | Use this skill whenever the user wants to do anything with PDF files. This includes reading or extracting text/tables from PDFs, combining or merging multiple PDFs into one, splitting PDFs apart, rotating pages, adding watermarks, creating … | [source](https://github.com/anthropics/skills/tree/main/skills/pdf) |
|
||||
| `theme-factory` | adjacent | Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate … | [source](https://github.com/anthropics/skills/tree/main/skills/theme-factory) |
|
||||
|
||||
## Source: wshobson/agents
|
||||
|
||||
- Repository: [https://github.com/wshobson/agents](https://github.com/wshobson/agents) (commit `6fd3247`, retrieved 2026-07-14)
|
||||
- License: MIT (c) Seth Hobson
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `unity-ecs-patterns` | core | Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts. | [source](https://github.com/wshobson/agents/tree/main/plugins/game-development/skills/unity-ecs-patterns) |
|
||||
| `godot-gdscript-patterns` | core | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices. | [source](https://github.com/wshobson/agents/tree/main/plugins/game-development/skills/godot-gdscript-patterns) |
|
||||
|
||||
## Source: ConardLi/garden-skills
|
||||
|
||||
- Repository: [https://github.com/ConardLi/garden-skills](https://github.com/ConardLi/garden-skills) (commit `fbd6453`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `web-design-engineer` | core | Build polished visual web artifacts with HTML/CSS/JavaScript/React: pages, dashboards, prototypes, slide decks, animations, UI mockups, and data visualizations. Use when the user wants a browser-rendered, interactive, or presentational … | [source](https://github.com/ConardLi/garden-skills/tree/fbd6453/skills/web-design-engineer) |
|
||||
| `gpt-image-2` | adjacent | 面向 GPT Image 2 的图像生成 / 编辑技能。可在 3 种环境下使用:(A) Garden 本地模式,通过 OpenAI 兼容接口直接出图并落盘;(B) Host-Native 模式,把本 Skill 当作提示词工程指引,把渲染好的 prompt 交给宿主 Agent 自带的图像工具出图;(C) Advisor 模式,宿主无任何图像工具时退化为高质量 prompt 顾问。涵盖 18 大类、80+ 个结构化模板,覆盖海报 / UI / 产品 / 信息图 / 学术图 … | [source](https://github.com/ConardLi/garden-skills/tree/fbd6453/skills/gpt-image-2) |
|
||||
|
||||
## Source: a5c-ai/babysitter
|
||||
|
||||
- Repository: [https://github.com/a5c-ai/babysitter](https://github.com/a5c-ai/babysitter) (commit `44a5d58b`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `behavior-trees` | core | Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/game-development/skills/behavior-trees) |
|
||||
| `save-load-systems` | core | Design and implement game save and load systems — serialization, versioning, cloud saves, and save-state integrity. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/game-development/skills/save-load-systems) |
|
||||
| `game-hud` | core | HUD design skill for health bars and minimaps. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/game-development/skills/game-hud) |
|
||||
| `construct` | core | Construct 3 visual programming skill for rapid prototyping and 2D game development. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/game-development/skills/construct) |
|
||||
| `growing-outside-in-systems` | core | Drive feature development using Outside-In TDD with Hexagonal Architecture. Design emerges through inline code, in-memory fakes, interface extraction, and deferred I/O. Use when building features, writing tests, or structuring backend … | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/backend-development/skills/growing-outside-in-systems) |
|
||||
| `unity-ecs` | core | Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/game-development/skills/unity-ecs) |
|
||||
|
||||
## Source: aaron-he-zhu/aaron-marketing-skills
|
||||
|
||||
- Repository: [https://github.com/aaron-he-zhu/aaron-marketing-skills](https://github.com/aaron-he-zhu/aaron-marketing-skills) (commit `b7b0b9f`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `strategic-narrative-designer` | core | Use when the user asks to "design our change narrative", "build the old-world-to-new-game story arc", or "frame the shift our category is undergoing"; produces a Raskin-style strategic narrative arc — old world → the undeniable shift → … | [source](https://github.com/aaron-he-zhu/aaron-marketing-skills/tree/b7b0b9f/narrative/architect/strategic-narrative-designer) |
|
||||
|
||||
## Source: affaan-m/everything-claude-code
|
||||
|
||||
- Repository: [https://github.com/affaan-m/everything-claude-code](https://github.com/affaan-m/everything-claude-code) (commit `ed38744`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `accessibility` | core | Design, implement, and audit inclusive digital products using WCAG 2.2 Level AA standards. Use this skill to generate semantic ARIA for Web and accessibility traits for Web and Native platforms (iOS/Android). | [source](https://github.com/affaan-m/everything-claude-code/tree/ed38744/skills/accessibility) |
|
||||
|
||||
## Source: AgriciDaniel/claude-blog
|
||||
|
||||
- Repository: [https://github.com/AgriciDaniel/claude-blog](https://github.com/AgriciDaniel/claude-blog) (commit `49842ea`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `blog-strategy` | core | Blog strategy development including topic cluster architecture with hub-and-spoke design, audience mapping, competitive landscape analysis, AI citation surface strategy across ChatGPT/Perplexity/AI Overviews, distribution channel planning … | [source](https://github.com/AgriciDaniel/claude-blog/tree/49842ea/skills/blog-strategy) |
|
||||
|
||||
## Source: alirezarezvani/claude-skills
|
||||
|
||||
- Repository: [https://github.com/alirezarezvani/claude-skills](https://github.com/alirezarezvani/claude-skills) (commit `0241f43`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `senior-architect` | core | This skill should be used when the user asks to "design system architecture", "evaluate microservices vs monolith", "create architecture diagrams", "analyze dependencies", "choose a database", "plan for scalability", "make technical … | [source](https://github.com/alirezarezvani/claude-skills/tree/0241f43/engineering-team/skills/senior-architect) |
|
||||
|
||||
## Source: brycewang-stanford/Auto-Empirical-Research-Skills
|
||||
|
||||
- Repository: [https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills) (commit `85bf545`, retrieved 2026-07-14)
|
||||
- License: CC-BY-4.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `sdd` | core | Implements the Spec-Driven Development lifecycle (Intent, Requirements, Design, Tasks, Build) for structured feature development. Use when the user wants to scaffold a new feature spec, generate EARS requirements, create a technical … | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/09-meleantonio-awesome-econ-ai-stuff/_skills/engineering/sdd) |
|
||||
| `humanities-skills` | core | 5 humanities skills. Trigger: textual analysis, archival research, digital humanities, philosophy. Design: digital tools and qualitative methods for humanities scholarship. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/humanities) |
|
||||
| `cs-skills` | core | 10 computer science skills. Trigger: algorithms, systems research, software engineering, security papers. Design: theory, complexity analysis, code-centric research, and security methods. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/cs) |
|
||||
| `aer-statspai` | core | Use when aer-identification has fixed the design, after methodology choice and before aer-robustness or aer-tables-figures, to run an AER-track analysis with StatsPAI — the agent-native Python engine and MCP server for causal inference, … | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/50-brycewang-aer-skills/skills/aer-statspai) |
|
||||
| `distributed-systems-guide` | core | Distributed systems design patterns and analysis for CS research | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/cs/distributed-systems-guide) |
|
||||
|
||||
## Source: davepoon/buildwithclaude
|
||||
|
||||
- Repository: [https://github.com/davepoon/buildwithclaude](https://github.com/davepoon/buildwithclaude) (commit `3c94e0c`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `moodboard-creator` | core | Create visual moodboards from collected inspiration with iterative refinement. Use after trend research or website analysis to synthesize design direction before implementation. | [source](https://github.com/davepoon/buildwithclaude/tree/3c94e0c/plugins/frontend-design-pro/skills/moodboard-creator) |
|
||||
|
||||
## Source: davila7/claude-code-templates
|
||||
|
||||
- Repository: [https://github.com/davila7/claude-code-templates](https://github.com/davila7/claude-code-templates) (commit `fa79251`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `game-audio` | core | Game audio principles. Sound design, music integration, adaptive audio systems. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/creative-design/game-development/game-audio) |
|
||||
| `game-design` | core | Game design principles. GDD structure, balancing, player psychology, progression. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/creative-design/game-development/game-design) |
|
||||
| `architecture` | core | Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/development/architecture) |
|
||||
| `design-system-starter` | core | Create and evolve design systems with design tokens, component architecture, accessibility guidelines, and documentation templates. Ensures consistent, scalable, and accessible UI across products. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/development/design-system-starter) |
|
||||
| `notion-template-business` | core | Expert in building and selling Notion templates as a business - not just making templates, but building a sustainable digital product business. Covers template design, pricing, marketplaces, marketing, and scaling to real revenue. Use … | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/productivity/notion-template-business) |
|
||||
| `ui-design-system` | core | UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use for creating design systems, maintaining visual consistency, and … | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/creative-design/ui-design-system) |
|
||||
| `develop-web-game` | core | Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect … | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/creative-design/develop-web-game) |
|
||||
|
||||
## Source: ehmo/platform-design-skills
|
||||
|
||||
- Repository: [https://github.com/ehmo/platform-design-skills](https://github.com/ehmo/platform-design-skills) (commit `dc2be82`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `watchos-design-guidelines` | core | Apple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions. | [source](https://github.com/ehmo/platform-design-skills/tree/dc2be82/skills/watchos) |
|
||||
|
||||
## Source: feiskyer/claude-code-settings
|
||||
|
||||
- Repository: [https://github.com/feiskyer/claude-code-settings](https://github.com/feiskyer/claude-code-settings) (commit `0eb042a`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `brainstorming` | core | Explore user intent, requirements, and design options through collaborative dialogue before implementation. Use before building new features, components, or systems — whenever the user describes something to build and design decisions are … | [source](https://github.com/feiskyer/claude-code-settings/tree/0eb042a/skills/brainstorming) |
|
||||
|
||||
## Source: foryourhealth111-pixel/Vibe-Skills
|
||||
|
||||
- Repository: [https://github.com/foryourhealth111-pixel/Vibe-Skills](https://github.com/foryourhealth111-pixel/Vibe-Skills) (commit `34429a8`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `autonomous-builder` | core | Full-stack software development agent for design, implementation, testing, and deployment. Use when the user explicitly asks for end-to-end project creation, feature development, bug fixing, or code refactoring. | [source](https://github.com/foryourhealth111-pixel/Vibe-Skills/tree/34429a8/bundled/skills/autonomous-builder) |
|
||||
|
||||
## Source: infrasity-labs/dev-gtm-claude-skills
|
||||
|
||||
- Repository: [https://github.com/infrasity-labs/dev-gtm-claude-skills](https://github.com/infrasity-labs/dev-gtm-claude-skills) (commit `02cfefb`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `ui-styling` | core | Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, … | [source](https://github.com/infrasity-labs/dev-gtm-claude-skills/tree/02cfefb/.claude/skills/ui-styling) |
|
||||
| `senior-architect` | core | This skill should be used when the user asks to "design system architecture", "evaluate microservices vs monolith", "create architecture diagrams", "analyze dependencies", "choose a database", "plan for scalability", "make technical … | [source](https://github.com/infrasity-labs/dev-gtm-claude-skills/tree/02cfefb/.claude/skills/senior-architect) |
|
||||
| `blog-strategy` | core | Blog strategy development including topic cluster architecture with hub-and-spoke design, audience mapping, competitive landscape analysis, AI citation surface strategy across ChatGPT/Perplexity/AI Overviews, distribution channel planning … | [source](https://github.com/infrasity-labs/dev-gtm-claude-skills/tree/02cfefb/.claude/skills/blog-strategy) |
|
||||
|
||||
## Source: jabrena/plinth
|
||||
|
||||
- Repository: [https://github.com/jabrena/plinth](https://github.com/jabrena/plinth) (commit `065eae8`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `803-regulations-gdpr` | core | Use when reviewing, designing, or modifying Java enterprise systems that process personal data and need GDPR-aware engineering controls. This should trigger for requests such as Review a Java service for GDPR privacy controls; Design … | [source](https://github.com/jabrena/plinth/tree/065eae8/skills/803-regulations-gdpr) |
|
||||
|
||||
## Source: jeffallan/claude-skills
|
||||
|
||||
- Repository: [https://github.com/jeffallan/claude-skills](https://github.com/jeffallan/claude-skills) (commit `e8be415`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `game-developer` | core | Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, … | [source](https://github.com/jeffallan/claude-skills/tree/e8be415/skills/game-developer) |
|
||||
|
||||
## Source: jeremylongshore/claude-code-plugins-plus-skills
|
||||
|
||||
- Repository: [https://github.com/jeremylongshore/claude-code-plugins-plus-skills](https://github.com/jeremylongshore/claude-code-plugins-plus-skills) (commit `e112938a`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `form-brand` | core | Use when asked to create a brand identity, define visual design direction, generate a color palette or type system, build a style guide, or establish the look and feel for a product. Examples: "create a brand for X", "define the visual … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/ai-agency/tonone/skills/form-brand) |
|
||||
| `form-social` | core | Use when asked to design social media graphics, ad creatives, or marketing assets. Examples: "design a LinkedIn post for our launch", "create ad creatives for our campaign", "make an Instagram story", "design a Twitter card", "create a … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/ai-agency/tonone/skills/form-social) |
|
||||
| `form-component` | core | Use when asked to design a UI component, specify a button, input, card, modal, badge, or any interactive element. Examples: "design a button component", "spec out the input field", "define the card component states", "create a component … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/ai-agency/tonone/skills/form-component) |
|
||||
| `form-tokens` | core | Use when asked to define a design token system, create tokens, document tokens, set up CSS custom properties, build a Tailwind token config, establish a spacing scale, define color semantics, or bridge design decisions to code. Examples: … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/ai-agency/tonone/skills/form-tokens) |
|
||||
|
||||
## Source: JimLiu/baoyu-design
|
||||
|
||||
- Repository: [https://github.com/JimLiu/baoyu-design](https://github.com/JimLiu/baoyu-design) (commit `222ccbf`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `baoyu-design` | core | Create polished design artifacts as self-contained HTML: UI mockups, interactive prototypes, wireframes, landing pages, dashboards, app screens, mobile apps, slide decks (a.k.a. PPT / PowerPoint presentations), and visual explorations. Use … | [source](https://github.com/JimLiu/baoyu-design/tree/222ccbf/skills/baoyu-design) |
|
||||
|
||||
## Source: microsoft/power-platform-skills
|
||||
|
||||
- Repository: [https://github.com/microsoft/power-platform-skills](https://github.com/microsoft/power-platform-skills) (commit `0d7ed9a`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `create-site` | core | Creates a new Power Pages code site (SPA) using React, Angular, Vue, or Astro. Guides through the full process from initial concept to deployed site: requirements discovery, scaffolding, component planning, design, implementation, … | [source](https://github.com/microsoft/power-platform-skills/tree/0d7ed9a/plugins/power-pages/skills/create-site) |
|
||||
|
||||
## Source: mikeyobrien/ralph-orchestrator
|
||||
|
||||
- Repository: [https://github.com/mikeyobrien/ralph-orchestrator](https://github.com/mikeyobrien/ralph-orchestrator) (commit `407cb96`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `pdd` | core | Transforms a rough idea into a detailed design document with implementation plan. Follows Prompt-Driven Development — iterative requirements clarification, research, design, and planning. | [source](https://github.com/mikeyobrien/ralph-orchestrator/tree/407cb96/.claude/skills/pdd) |
|
||||
|
||||
## Source: mohitagw15856/pm-claude-skills
|
||||
|
||||
- Repository: [https://github.com/mohitagw15856/pm-claude-skills](https://github.com/mohitagw15856/pm-claude-skills) (commit `876fa30`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `engineering-hiring-rubric` | core | Build an engineering hiring rubric and technical interview scorecard for evaluating software engineers at a specific level. Use when asked to create an interview rubric, design a hiring process, build a technical scorecard, or standardize … | [source](https://github.com/mohitagw15856/pm-claude-skills/tree/876fa30/plugins/pm-engineering/skills/engineering-hiring-rubric) |
|
||||
| `figma-design-brief` | core | Write a structured design brief for a Figma design task from a product requirement or feature request. Use when asked to write a design brief, create a design spec for Figma, turn a PRD into design requirements, or brief a designer on what … | [source](https://github.com/mohitagw15856/pm-claude-skills/tree/876fa30/plugins/pm-figma/skills/figma-design-brief) |
|
||||
| `rfc-writer` | core | Write an engineering RFC (Request for Comments) for a technical decision, architectural change, or significant implementation approach. Use when asked to write an RFC, document a technical proposal, create a design doc, write an … | [source](https://github.com/mohitagw15856/pm-claude-skills/tree/876fa30/plugins/pm-engineering/skills/rfc-writer) |
|
||||
| `pricing-strategy` | core | Structure pricing strategy decisions, packaging options, and tier design for SaaS and digital products. Use when reviewing or setting pricing, designing pricing tiers, evaluating freemium vs paid, or preparing a pricing change. Produces a … | [source](https://github.com/mohitagw15856/pm-claude-skills/tree/876fa30/plugins/pm-planning/skills/pricing-strategy) |
|
||||
| `customer-journey-map` | core | Build a customer journey map for a product, service, or experience. Use when asked to map a customer journey, create a user journey, document touchpoints and pain points, or design an experience map. Produces a complete journey map with … | [source](https://github.com/mohitagw15856/pm-claude-skills/tree/876fa30/plugins/pm-discovery/skills/customer-journey-map) |
|
||||
| `dashboard-brief` | core | Convert a business question into a complete dashboard specification. Use when asked to design a dashboard, create a dashboard spec or brief, plan a BI report, or define what charts and metrics a dashboard should include. Produces a … | [source](https://github.com/mohitagw15856/pm-claude-skills/tree/876fa30/plugins/pm-data/skills/dashboard-brief) |
|
||||
| `eval-rubric-designer` | core | Design a scoring rubric and LLM-as-judge prompt to evaluate the quality of an AI feature's output. Use when asked to create an eval rubric, define quality dimensions, build an LLM judge, or decide how to measure whether AI output is good. … | [source](https://github.com/mohitagw15856/pm-claude-skills/tree/876fa30/plugins/pm-ai/skills/eval-rubric-designer) |
|
||||
| `figma-spacing-system` | core | Design a spacing and layout token system for a Figma design system. Use when asked to create a spacing system, define layout tokens, set up a grid system, build a spacing scale, or establish layout foundations for a Figma file. Produces a … | [source](https://github.com/mohitagw15856/pm-claude-skills/tree/876fa30/plugins/pm-figma/skills/figma-spacing-system) |
|
||||
|
||||
## Source: nextlevelbuilder/ui-ux-pro-max-skill
|
||||
|
||||
- Repository: [https://github.com/nextlevelbuilder/ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) (commit `fe3f65e`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `ui-styling` | core | Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, … | [source](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill/tree/fe3f65e/.claude/skills/ui-styling) |
|
||||
|
||||
## Source: nexu-io/open-design
|
||||
|
||||
- Repository: [https://github.com/nexu-io/open-design](https://github.com/nexu-io/open-design) (commit `4b66023`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `design-md` | core | Create and manage DESIGN.md files. Useful for capturing design direction, tokens, and visual rules in a single source of truth. | [source](https://github.com/nexu-io/open-design/tree/4b66023/skills/design-md) |
|
||||
| `figma-create-design-system-rules` | core | Generate project-specific design system rules for Figma-to-code workflows. Useful for capturing tokens, naming, and lint rules in one source. | [source](https://github.com/nexu-io/open-design/tree/4b66023/skills/figma-create-design-system-rules) |
|
||||
|
||||
## Source: nimbalyst/nimbalyst
|
||||
|
||||
- Repository: [https://github.com/nimbalyst/nimbalyst](https://github.com/nimbalyst/nimbalyst) (commit `7f15256`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `datamodellm` | core | Create visual data models for database schemas using Nimbalyst's DataModelLM editor. Use when the user wants to design a data model, database schema, entity relationship diagram, or Prisma schema. | [source](https://github.com/nimbalyst/nimbalyst/tree/7f15256/packages/extensions/datamodellm/claude-plugin/skills/datamodellm) |
|
||||
|
||||
## Source: raintree-technology/apple-hig-skills
|
||||
|
||||
- Repository: [https://github.com/raintree-technology/apple-hig-skills](https://github.com/raintree-technology/apple-hig-skills) (commit `431fd30`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `hig-inputs` | core | Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial interactions, gyroscope, accelerometer, and nearby … | [source](https://github.com/raintree-technology/apple-hig-skills/tree/431fd30/skills/hig-inputs) |
|
||||
|
||||
## Source: rsmdt/the-startup
|
||||
|
||||
- Repository: [https://github.com/rsmdt/the-startup](https://github.com/rsmdt/the-startup) (commit `ff6a0be`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `technical-writing` | core | Create architectural decision records (ADRs), system documentation, API documentation, and operational runbooks. Use when capturing design decisions, documenting system architecture, creating API references, or writing operational … | [source](https://github.com/rsmdt/the-startup/tree/ff6a0be/plugins/team/skills/development/technical-writing) |
|
||||
| `specify-solution` | core | Create and validate solution design documents (SDD). Use when designing architecture, defining interfaces, documenting technical decisions, analyzing system components, or working on solution.md files in .start/specs/. | [source](https://github.com/rsmdt/the-startup/tree/ff6a0be/plugins/start/skills/specify-solution) |
|
||||
| `specify` | core | Create a comprehensive specification from a brief description. Runs requirements gathering, solution design, and decomposition — routing decomposition to one of three tiers based on a complexity classifier: Direct (no plan), Incremental … | [source](https://github.com/rsmdt/the-startup/tree/ff6a0be/plugins/start/skills/specify) |
|
||||
|
||||
## Source: secondsky/claude-skills
|
||||
|
||||
- Repository: [https://github.com/secondsky/claude-skills](https://github.com/secondsky/claude-skills) (commit `c4889f6`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `design-system-creation` | core | \| Creates comprehensive design systems with typography, colors, components, and documentation for consistent UI development. Use when establishing design standards, building component libraries, or ensuring cross-team consistency. | [source](https://github.com/secondsky/claude-skills/tree/c4889f6/plugins/design-system-creation/skills/design-system-creation) |
|
||||
| `technical-specification` | core | Creates detailed technical specifications for software projects covering requirements, architecture, APIs, and testing strategies. Use when planning features, documenting system design, or creating architecture decision records. | [source](https://github.com/secondsky/claude-skills/tree/c4889f6/plugins/technical-specification/skills/technical-specification) |
|
||||
| `feature-dev` | core | Automate 7-phase feature development with specialized agents (code-explorer, code-architect, code-reviewer). Use for multi-file features, architectural decisions, or encountering ambiguous requirements, integration patterns, design … | [source](https://github.com/secondsky/claude-skills/tree/c4889f6/plugins/feature-dev/skills/feature-dev) |
|
||||
|
||||
## Source: serpro69/claude-toolbox
|
||||
|
||||
- Repository: [https://github.com/serpro69/claude-toolbox](https://github.com/serpro69/claude-toolbox) (commit `24bd597`, retrieved 2026-07-14)
|
||||
- License: custom (see upstream LICENSE)
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `design` | core | Use in pre-implementation (idea-to-design) stages to understand spec/requirements and create a correct implementation plan before writing actual code. Turns ideas into a fully-formed PRD/design/specification and implementation-plan. … | [source](https://github.com/serpro69/claude-toolbox/tree/24bd597/klaude-plugin/skills/design) |
|
||||
|
||||
## Source: softaworks/agent-toolkit
|
||||
|
||||
- Repository: [https://github.com/softaworks/agent-toolkit](https://github.com/softaworks/agent-toolkit) (commit `3027f20`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `design-system-starter` | core | Create and evolve design systems with design tokens, component architecture, accessibility guidelines, and documentation templates. Ensures consistent, scalable, and accessible UI across products. | [source](https://github.com/softaworks/agent-toolkit/tree/3027f20/skills/design-system-starter) |
|
||||
|
||||
## Source: tzachbon/smart-ralph
|
||||
|
||||
- Repository: [https://github.com/tzachbon/smart-ralph](https://github.com/tzachbon/smart-ralph) (commit `b26bb23`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `spec-workflow` | core | This skill should be used when the user asks to "build a feature", "create a spec", "start spec-driven development", "run research phase", "generate requirements", "create design", "plan tasks", "implement spec", "check spec status", … | [source](https://github.com/tzachbon/smart-ralph/tree/b26bb23/plugins/ralph-specum/skills/spec-workflow) |
|
||||
|
||||
## Source: vibeeval/vibecosystem
|
||||
|
||||
- Repository: [https://github.com/vibeeval/vibecosystem](https://github.com/vibeeval/vibecosystem) (commit `cea9462`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `frontend-dev` | core | Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and visual art. Builds complete, visually striking web pages with real media, advanced motion, and … | [source](https://github.com/vibeeval/vibecosystem/tree/cea9462/skills/frontend-dev) |
|
||||
|
||||
## Source: vladikk/modularity
|
||||
|
||||
- Repository: [https://github.com/vladikk/modularity](https://github.com/vladikk/modularity) (commit `bcdca9a`, retrieved 2026-07-14)
|
||||
- License: custom (see upstream LICENSE)
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `design` | core | Designs modular high-level architectures from functional requirements and produces design documents for each module. Use when designing a new system, creating architecture documentation, or producing module-level design specs with … | [source](https://github.com/vladikk/modularity/tree/bcdca9a/skills/design) |
|
||||
|
||||
## Source: worldwonderer/novel-to-game
|
||||
|
||||
- Repository: [https://github.com/worldwonderer/novel-to-game](https://github.com/worldwonderer/novel-to-game) (commit `3c18abd`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `game-world-design` | core | Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-world-design) |
|
||||
| `novel-to-game` | core | Turn a novel into a playable web game. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, agent build, and evidence-based QA — for a novel in any language. … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/novel-to-game) |
|
||||
| `game-art-direction` | core | Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-art-direction) |
|
||||
| `game-build` | core | Build the game. Compress the approved GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BRIEF, hand it to the current coding agent or another strong model to implement a fully playable web prototype, and iterate against real runs and … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-build) |
|
||||
| `game-concept` | core | Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-concept) |
|
||||
| `novel-game-analyze` | core | Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/novel-game-analyze) |
|
||||
|
||||
## Source: zebbern/claude-code-guide
|
||||
|
||||
- Repository: [https://github.com/zebbern/claude-code-guide](https://github.com/zebbern/claude-code-guide) (commit `d2c5280`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `design-system-builder` | core | Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching … | [source](https://github.com/zebbern/claude-code-guide/tree/d2c5280/skills/design-system-builder) |
|
||||
|
||||
## Source: veniceai/skills
|
||||
|
||||
- Repository: [https://github.com/veniceai/skills](https://github.com/veniceai/skills) (commit `de089fa`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `venice-errors` | adjacent | Handle Venice API errors correctly. Covers the StandardError / DetailedError / ContentViolationError / X402InferencePaymentRequired body shapes, every meaningful status code (400, 401, 402, 403, 415, 422, 429, 500, 503, 504), the 402 … | [source](https://github.com/veniceai/skills/tree/de089fa/skills/venice-errors) |
|
||||
87
references/market.md
Normal file
87
references/market.md
Normal file
@@ -0,0 +1,87 @@
|
||||
# Market evidence report — digital-games-designer
|
||||
|
||||
Source: **16 real job ads** (JSearch API, countries: us 16), extracted into the MSSQL evidence store; as of 2026-07-11.
|
||||
This report contains extracted, aggregated facts only — no ad text is
|
||||
reproduced (copyright / platform terms).
|
||||
|
||||
## Seniority distribution
|
||||
|
||||
| Seniority | Ads | Share |
|
||||
|---|---|---|
|
||||
| mid | 8 | 50 % |
|
||||
| senior | 5 | 31 % |
|
||||
| lead | 2 | 12 % |
|
||||
| n/a | 1 | 6 % |
|
||||
|
||||
## Tools — full market ranking
|
||||
|
||||
| # | Item | Ads | Share |
|
||||
|---|---|---|---|
|
||||
| 1 | Unreal Engine | 7 | 44 % |
|
||||
| 2 | Unity | 4 | 25 % |
|
||||
|
||||
## Hard skills — full market ranking
|
||||
|
||||
| # | Item | Ads | Share |
|
||||
|---|---|---|---|
|
||||
| 1 | game design | 8 | 50 % |
|
||||
| 2 | level design | 7 | 44 % |
|
||||
| 3 | combat design | 3 | 19 % |
|
||||
| 4 | data analysis | 3 | 19 % |
|
||||
| 5 | scripting | 3 | 19 % |
|
||||
| 6 | system design | 3 | 19 % |
|
||||
| 7 | systems design | 3 | 19 % |
|
||||
|
||||
## Methods — full market ranking
|
||||
|
||||
| # | Item | Ads | Share |
|
||||
|---|---|---|---|
|
||||
| 1 | playtesting | 4 | 25 % |
|
||||
|
||||
## Responsibilities — full market ranking
|
||||
|
||||
| # | Item | Ads | Share |
|
||||
|---|---|---|---|
|
||||
| 1 | design documentation | 3 | 19 % |
|
||||
| 2 | feature implementation | 3 | 19 % |
|
||||
| 3 | team collaboration | 3 | 19 % |
|
||||
|
||||
## Regional breakdown
|
||||
|
||||
> **Corpus note:** 16 relevant ads in total — below the 100-ad target for a fully reliable ranking. Percentages above should be read as indicative.
|
||||
|
||||
### US (us)
|
||||
|
||||
**Insufficient evidence** — 16 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
|
||||
|
||||
### UK (gb)
|
||||
|
||||
**Insufficient evidence** — 0 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
|
||||
|
||||
### EU/DACH (de, at, ch, nl)
|
||||
|
||||
**Insufficient evidence** — 0 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
|
||||
|
||||
|
||||
## Job title variants in the market
|
||||
|
||||
| Title | Ads |
|
||||
|---|---|
|
||||
| Game Designer | 1 |
|
||||
| Game Designer (Project Based Role) | 1 |
|
||||
| Game Designer, Activities | 1 |
|
||||
| Game Designer, Card Design - Hearthstone Irvine (USA) Blizzard Entertainment Posted a day ago U[...] | 1 |
|
||||
| Gameplay Designer | 1 |
|
||||
| Lead Game Designer - Narrative Systems | 1 |
|
||||
| Lead UEFN Game Designer; Fortnite-focused | 1 |
|
||||
| Remote Unity Level Designer & Technical Game Designer | 1 |
|
||||
| Senior Game Designer | 1 |
|
||||
| Senior Game Designer - The Sims | 1 |
|
||||
| Senior Game Designer (Combat) | 1 |
|
||||
| Senior Game Designer at Disney Experiences | 1 |
|
||||
| Senior Gameplay Designer | 1 |
|
||||
| Senior Roblox Game Designer at Sawhorse Productions New York, NY | 1 |
|
||||
| Technical Game Designer Unreal Engine & Social Gameplay | 1 |
|
||||
| Wargame Designer | 1 |
|
||||
|
||||
Methodology: entities extracted per ad ({hard_skills, tools, methods, responsibilities, seniority}), normalized, counted as DISTINCT ads per entity; report threshold ≥ 3 ads. Headline sections in skills.md/tools.md use the stricter ≥ 20 % threshold.
|
||||
22
references/profile.md
Normal file
22
references/profile.md
Normal file
@@ -0,0 +1,22 @@
|
||||
# Occupation profile — digital games designer
|
||||
|
||||
- **ESCO URI:** http://data.europa.eu/esco/occupation/d68ff35f-e34d-4e32-88ab-d6c06a6c25b9
|
||||
- **ESCO code:** 2166.6
|
||||
- **ISCO-08 group:** 2166 — Graphic and multimedia designers
|
||||
- **O*NET-SOC:** 15-1255.01 — Video Game Designers (match: exactMatch)
|
||||
|
||||
## Description (ESCO)
|
||||
|
||||
Digital games designers develop the layout, logic, concept and gameplay of a digital game. They focus on playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay.
|
||||
|
||||
## Definition
|
||||
|
||||
nan
|
||||
|
||||
## Alternative labels
|
||||
|
||||
- digital game designer
|
||||
- digital games designers
|
||||
- video games designer
|
||||
- virtual games designer
|
||||
- computer games designer
|
||||
133
references/skills.md
Normal file
133
references/skills.md
Normal file
@@ -0,0 +1,133 @@
|
||||
# Competences — digital games designer
|
||||
|
||||
Source: ESCO v1.2.1 occupation-skill relations (http://data.europa.eu/esco/occupation/d68ff35f-e34d-4e32-88ab-d6c06a6c25b9).
|
||||
|
||||
## Essential
|
||||
|
||||
- **analyse business requirements** (skill/competence)
|
||||
- **compose digital game story** (skill/competence)
|
||||
- **computer graphics** (knowledge)
|
||||
- **create concept of digital game** (skill/competence)
|
||||
- **create digital game characters** (skill/competence)
|
||||
- **create software design** (skill/competence)
|
||||
- **define technical requirements** (skill/competence)
|
||||
- **design graphics** (skill/competence)
|
||||
- **design process** (skill/competence)
|
||||
- **digital game creation systems** (knowledge)
|
||||
- **digital game genres** (knowledge)
|
||||
- **formulate game rules** (skill/competence)
|
||||
- **manage online content** (skill/competence)
|
||||
- **specify digital game scenes** (skill/competence)
|
||||
- **systems development life-cycle** (knowledge)
|
||||
- **task algorithmisation** (knowledge)
|
||||
- **use markup languages** (skill/competence)
|
||||
- **web programming** (knowledge)
|
||||
|
||||
## Optional
|
||||
|
||||
- 3D lighting (knowledge)
|
||||
- 3D texturing (knowledge)
|
||||
- ABAP (knowledge)
|
||||
- Agile development (knowledge)
|
||||
- AJAX (knowledge)
|
||||
- animate 3D organic forms (skill/competence)
|
||||
- APL (knowledge)
|
||||
- application usability (knowledge)
|
||||
- apply 3D imaging techniques (skill/competence)
|
||||
- ASP.NET (knowledge)
|
||||
- Assembly (computer programming) (knowledge)
|
||||
- augmented reality (knowledge)
|
||||
- C# (knowledge)
|
||||
- C++ (knowledge)
|
||||
- COBOL (knowledge)
|
||||
- CoffeeScript (knowledge)
|
||||
- Common Lisp (knowledge)
|
||||
- computer programming (knowledge)
|
||||
- create 3D characters (skill/competence)
|
||||
- create 3D environments (skill/competence)
|
||||
- CryEngine (knowledge)
|
||||
- DevOps (knowledge)
|
||||
- Erlang (knowledge)
|
||||
- estimate duration of work (skill/competence)
|
||||
- Frostbite (digital game creation systems) (knowledge)
|
||||
- Gamemaker Studio (knowledge)
|
||||
- GameSalad (knowledge)
|
||||
- Groovy (knowledge)
|
||||
- hardware platforms (knowledge)
|
||||
- Haskell (knowledge)
|
||||
- Havok Vision (knowledge)
|
||||
- HeroEngine (knowledge)
|
||||
- ICT performance analysis methods (knowledge)
|
||||
- ICT security legislation (knowledge)
|
||||
- id Tech (knowledge)
|
||||
- incremental development (knowledge)
|
||||
- interactive media (knowledge)
|
||||
- iterative development (knowledge)
|
||||
- Java (computer programming) (knowledge)
|
||||
- JavaScript (knowledge)
|
||||
- Lisp (knowledge)
|
||||
- manage localisation (skill/competence)
|
||||
- MATLAB (knowledge)
|
||||
- Microsoft Visual C++ (knowledge)
|
||||
- ML (computer programming) (knowledge)
|
||||
- Objective-C (knowledge)
|
||||
- OpenEdge Advanced Business Language (knowledge)
|
||||
- operate 3D computer graphics software (skill/competence)
|
||||
- Pascal (computer programming) (knowledge)
|
||||
- perform resource planning (skill/competence)
|
||||
- Perl (knowledge)
|
||||
- PHP (knowledge)
|
||||
- principles of animation (knowledge)
|
||||
- Project Anarchy (knowledge)
|
||||
- Prolog (computer programming) (knowledge)
|
||||
- Prototyping development (knowledge)
|
||||
- Python (computer programming) (knowledge)
|
||||
- R (knowledge)
|
||||
- RAGE (digital game creation systems) (knowledge)
|
||||
- Rapid application development (knowledge)
|
||||
- Ruby (computer programming) (knowledge)
|
||||
- SAP R3 (knowledge)
|
||||
- SAS language (knowledge)
|
||||
- Scala (knowledge)
|
||||
- Scratch (computer programming) (knowledge)
|
||||
- Shiva (digital game creation systems) (knowledge)
|
||||
- Smalltalk (computer programming) (knowledge)
|
||||
- software design methodologies (knowledge)
|
||||
- software interaction design (knowledge)
|
||||
- Source (digital game creation systems) (knowledge)
|
||||
- Spiral development (knowledge)
|
||||
- Swift (computer programming) (knowledge)
|
||||
- TypeScript (knowledge)
|
||||
- Unity (digital game creation systems) (knowledge)
|
||||
- Unreal Engine (knowledge)
|
||||
- VBScript (knowledge)
|
||||
- Visual Basic (knowledge)
|
||||
- Waterfall development (knowledge)
|
||||
|
||||
<!-- market-evidence -->
|
||||
|
||||
## Market evidence (job-ad analysis, 16 ads, as of 2026-07-11)
|
||||
|
||||
Share of analyzed job ads mentioning the item (threshold ≥ 20 %). Source: JSearch/Adzuna APIs.
|
||||
|
||||
### Hard skills
|
||||
|
||||
- game design — **50 %**
|
||||
- level design — **44 %**
|
||||
- combat design — **19 %**
|
||||
- data analysis — **19 %**
|
||||
- scripting — **19 %**
|
||||
- system design — **19 %**
|
||||
- systems design — **19 %**
|
||||
|
||||
### Methods
|
||||
|
||||
- playtesting — **25 %**
|
||||
|
||||
### Responsibilities
|
||||
|
||||
- team collaboration — **19 %**
|
||||
- design documentation — **19 %**
|
||||
- feature implementation — **19 %**
|
||||
|
||||
<!-- market-evidence -->
|
||||
45
references/tasks.md
Normal file
45
references/tasks.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# Tasks & work activities — digital games designer
|
||||
|
||||
Source: O*NET 30.3, occupation 15-1255.01 (Video Game Designers).
|
||||
|
||||
## Task statements
|
||||
|
||||
- **[Core]** Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
|
||||
- **[Core]** Provide test specifications to quality assurance staff.
|
||||
- **[Core]** Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
|
||||
- **[Core]** Create gameplay test plans for internal and external test groups.
|
||||
- **[Core]** Provide feedback to designers and other colleagues regarding game design features.
|
||||
- **[Core]** Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
|
||||
- **[Core]** Write or supervise the writing of game text and dialogue.
|
||||
- **[Core]** Solicit, obtain, and integrate feedback from design and technical staff into original game design.
|
||||
- **[Core]** Provide feedback to production staff regarding technical game qualities or adherence to original design.
|
||||
- **[Core]** Prepare two-dimensional concept layouts or three-dimensional mock-ups.
|
||||
- **[Core]** Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
|
||||
- **[Core]** Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
|
||||
- **[Core]** Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
|
||||
- **[Core]** Guide design discussions between development teams.
|
||||
- **[Core]** Devise missions, challenges, or puzzles to be encountered in game play.
|
||||
- **[Core]** Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
|
||||
- **[Core]** Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
|
||||
- **[Core]** Create gameplay prototypes for presentation to creative and technical staff and management.
|
||||
- **[Core]** Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
|
||||
- **[Core]** Consult with multiple stakeholders to define requirements and implement online features.
|
||||
- **[Core]** Conduct regular design reviews throughout the game development process.
|
||||
- **[Core]** Collaborate with artists to achieve appropriate visual style.
|
||||
- **[Core]** Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
|
||||
- **[Core]** Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
|
||||
|
||||
## Detailed work activities
|
||||
|
||||
- Analyze market or customer related data.
|
||||
- Collaborate with others to determine design specifications or details.
|
||||
- Communicate project information to others.
|
||||
- Design video game features or details.
|
||||
- Develop testing routines or procedures.
|
||||
- Document design or development procedures.
|
||||
- Manage documentation to ensure organization or accuracy.
|
||||
- Manage information technology projects or system activities.
|
||||
- Prepare graphics or other visual representations of information.
|
||||
- Supervise information technology personnel.
|
||||
- Test software performance.
|
||||
- Update knowledge about emerging industry or technology trends.
|
||||
76
references/tools.md
Normal file
76
references/tools.md
Normal file
@@ -0,0 +1,76 @@
|
||||
# Tools & technology — digital games designer
|
||||
|
||||
Source: O*NET 30.3 'Software Skills' for 15-1255.01.
|
||||
|
||||
| Software | Category | Hot technology |
|
||||
|---|---|---|
|
||||
| MySQL | Data base management system software | yes |
|
||||
| Microsoft SQL Server | Data base user interface and query software | yes |
|
||||
| Structured query language SQL | Data base user interface and query software | yes |
|
||||
| C | Development environment software | yes |
|
||||
| Microsoft Visual Studio | Development environment software | yes |
|
||||
| Microsoft Outlook | Electronic mail software | yes |
|
||||
| Extensible markup language XML | Enterprise application integration software | yes |
|
||||
| Git | File versioning software | yes |
|
||||
| Adobe Creative Cloud software | Graphics or photo imaging software | yes |
|
||||
| Adobe Illustrator | Graphics or photo imaging software | yes |
|
||||
| Adobe Photoshop | Graphics or photo imaging software | yes |
|
||||
| C# | Object or component oriented development software | yes |
|
||||
| C++ | Object or component oriented development software | yes |
|
||||
| Oracle Java | Object or component oriented development software | yes |
|
||||
| Perl | Object or component oriented development software | yes |
|
||||
| Python | Object or component oriented development software | yes |
|
||||
| TypeScript | Object or component oriented development software | yes |
|
||||
| Microsoft Office software | Office suite software | yes |
|
||||
| Linux | Operating system software | yes |
|
||||
| Microsoft Windows | Operating system software | yes |
|
||||
| Microsoft PowerPoint | Presentation software | yes |
|
||||
| Microsoft Visio | Process mapping and design software | yes |
|
||||
| Atlassian JIRA | Project management software | yes |
|
||||
| Microsoft Project | Project management software | yes |
|
||||
| Microsoft Excel | Spreadsheet software | yes |
|
||||
| Adobe After Effects | Video creation and editing software | yes |
|
||||
| Hypertext markup language HTML | Web platform development software | yes |
|
||||
| JavaScript | Web platform development software | yes |
|
||||
| PHP | Web platform development software | yes |
|
||||
| Microsoft Word | Word processing software | yes |
|
||||
| Virtual Battlespace 2 VBS2 | Analytical or scientific software | |
|
||||
| Perforce Helix software | Configuration management software | |
|
||||
| Blackboard software | Data base user interface and query software | |
|
||||
| Adobe ActionScript | Development environment software | |
|
||||
| Autodesk Scaleform | Development environment software | |
|
||||
| C for Graphics cg | Development environment software | |
|
||||
| Microsoft High Level Shader Language HLSL | Development environment software | |
|
||||
| Scheme | Development environment software | |
|
||||
| Simple DirectMedia Layer SDL | Development environment software | |
|
||||
| Unity Technologies Unity | Development environment software | |
|
||||
| Unreal Technology Unreal Engine | Development environment software | |
|
||||
| Microsoft DirectX | Device drivers or system software | |
|
||||
| Graphical user interface GUI design software | Graphical user interface development software | |
|
||||
| Microsoft Expression Blend | Graphical user interface development software | |
|
||||
| 3D graphic design software | Graphics or photo imaging software | |
|
||||
| Autodesk Maya | Graphics or photo imaging software | |
|
||||
| Balsamiq Studios Balsamiq Mockups | Graphics or photo imaging software | |
|
||||
| OpenGL | Graphics or photo imaging software | |
|
||||
| Perforce software | Metadata management software | |
|
||||
| Advanced business application programming ABAP | Object or component oriented development software | |
|
||||
| Lua | Object or component oriented development software | |
|
||||
| Objective C | Object or component oriented development software | |
|
||||
| Job control language JCL | Operating system software | |
|
||||
| Autodesk 3ds Max | Video creation and editing software | |
|
||||
| Sound development software | Video creation and editing software | |
|
||||
| Vulkan Graphics API | Video creation and editing software | |
|
||||
| Ruby on Rails | Web platform development software | |
|
||||
|
||||
<!-- market-evidence -->
|
||||
|
||||
## Market evidence (job-ad analysis, 16 ads, as of 2026-07-11)
|
||||
|
||||
Share of analyzed job ads mentioning the item (threshold ≥ 20 %). Source: JSearch/Adzuna APIs.
|
||||
|
||||
### Tools
|
||||
|
||||
- Unreal Engine — **44 %**
|
||||
- Unity — **25 %**
|
||||
|
||||
<!-- market-evidence -->
|
||||
Reference in New Issue
Block a user