feat: gambling-games-designer skill package v0.1.0
This commit is contained in:
31
PROVENANCE.md
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PROVENANCE.md
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# Data provenance — gambling-games-designer
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Where the content of this skill package comes from, counted by
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content items (tasks, competences, tools, evidence entries, curated
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knowledge). Rendered live by Gitea:
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```mermaid
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%%{init: {'theme':'base','themeVariables':{'pie1':'#f9a825','pie2':'#1e88e5','pie3':'#ff355e','pie4':'#d97757','pie5':'#8e24aa','pieOuterStrokeWidth':'0px','pieSectionTextColor':'#fff'}}}%%
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pie showData
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title Content sources — gambling-games-designer
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"ESCO (occupation & competences)" : 21
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"O*NET (tasks & tools)" : 94
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"Job boards (market evidence)" : 152
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"Anthropic official Claude skills" : 9
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"External AI skill packs (mapped)" : 161
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```
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| Source | Items | Share | Files |
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|---|---|---|---|
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| ESCO (occupation & competences) | 21 | 4.8 % | references/profile.md, references/skills.md |
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| O*NET (tasks & tools) | 94 | 21.5 % | references/tasks.md, references/tools.md |
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| Job boards (market evidence) | 152 | 34.8 % | references/market.md (full report) + "Market evidence" headline sections |
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| Wikipedia & AI expert curation | 0 | 0.0 % | glossary, literature, usecases, intake, quality, evals/ |
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| Anthropic official Claude skills | 9 | 2.1 % | references/ai-skills.md, section "anthropics/skills" (official Claude Code skills) |
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| External AI skill packs (mapped) | 161 | 36.8 % | references/ai-skills.md (per-source attribution inside) |
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| Stack Exchange practitioner Q&A (CC-BY-SA) | 0 | 0.0 % | references/practitioner-qa.md (per-entry attribution inside) |
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Licensing: O*NET (USDOL/ETA, CC BY 4.0) · ESCO (© European Union) ·
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job-ad evidence via official APIs (JSearch/Adzuna) · Wikipedia content
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paraphrased with source URLs — never copied · external AI skills are
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linked, not copied (Apache-2.0/MIT/source-available, see ai-skills.md).
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49
SKILL.md
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49
SKILL.md
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---
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name: gambling-games-designer
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description: "Occupational skill for the role 'gambling games designer' (also: games creator, lottery games creator, gambling game designer, games designer, lottery games designer, gambling games creator). Use when the user asks for typical gambling games designer work such as: typical gambling games designer responsibilities"
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---
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# Gambling Games Designer
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Gambling games designers design innovative gambling, betting and lottery games. They determine the design, gaming rules or structure of a game. Gambling games designers may also demonstrate the game to individuals.
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## Core workflow
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## How to use this skill
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- Read [references/profile.md](references/profile.md) for the occupation profile and scope.
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- Consult [references/tasks.md](references/tasks.md) for the full task and activity inventory.
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- Check [references/skills.md](references/skills.md) for essential vs. optional competences.
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- Check [references/tools.md](references/tools.md) for the software commonly used in this role.
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- See [references/ai-skills.md](references/ai-skills.md) — matched external AI agent skills (per-source attribution).
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## Key competences (essential)
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- aesthetics
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- apply publicity code
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- create gambling games concepts
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- demonstrate games
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- ensure legal gaming
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- follow ethical code of conduct of gambling
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- formulate game rules
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- games rules
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- graphic design
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- legal standards in gambling
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- publicity code
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## Hot technologies
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- Adobe After Effects
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- Adobe Creative Cloud software
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- Adobe Illustrator
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- Adobe Photoshop
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- Atlassian JIRA
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- C
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- C#
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- C++
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- Extensible markup language XML
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- Git
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---
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*Sources: ESCO v1.2.1 (http://data.europa.eu/esco/occupation/11830794-108c-48fe-a282-2cd7a2945344), O*NET 30.3 (15-1255.01, manual nearest match). See manifest.json for licensing/attribution.*
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250
manifest.json
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manifest.json
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{
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"name": "gambling-games-designer",
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"title": "gambling games designer",
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"version": "0.1.0",
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"layer": "core",
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"language": "en",
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"generated": "2026-07-07",
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"ids": {
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"esco_uri": "http://data.europa.eu/esco/occupation/11830794-108c-48fe-a282-2cd7a2945344",
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"esco_code": "2166.8",
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"isco_group": "2166",
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"onet_soc": "15-1255.01",
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"crosswalk_match": "manual nearest via ISCO 2166 (Video Game Designers)"
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},
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"sources": [
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{
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"name": "ESCO",
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"version": "1.2.1",
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"url": "https://esco.ec.europa.eu/"
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},
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{
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"name": "O*NET",
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"version": "30.3",
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"url": "https://www.onetcenter.org/",
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"license": "CC BY 4.0"
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}
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],
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"attribution": "This package includes information from the O*NET Database (v30.3) by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA), CC BY 4.0. skillfactor is not endorsed by USDOL/ETA. ESCO data (v1.2.1) (c) European Union, used per the ESCO download conditions: https://esco.ec.europa.eu/en/use-esco/download",
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"counts": {
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"tasks": 0,
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"dwas": 0,
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"skills_essential": 11,
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"skills_optional": 9,
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"software": 0
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},
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"enrichment_ai_skills": {
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"generated": "2026-07-14",
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"method": "deterministic mapping (ISCO prefix + title/competence keywords)",
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"sources": {
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"anthropics/skills": {
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"repo": "https://github.com/anthropics/skills",
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"commit": "f6656c1",
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"license": "Apache-2.0; the document skills (docx/pdf/pptx/xlsx) are source-available \u2014 see the LICENSE.txt in the upstream skill folder",
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"skills": 6
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},
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"veniceai/skills": {
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"repo": "https://github.com/veniceai/skills",
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"commit": "de089fa",
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"license": "MIT",
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"skills": 1
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},
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"ConardLi/garden-skills": {
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"repo": "https://github.com/ConardLi/garden-skills",
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"commit": "fbd6453",
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"license": "MIT",
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"skills": 2
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},
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"brycewang-stanford/Auto-Empirical-Research-Skills": {
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"repo": "https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills",
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"commit": "85bf545",
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"license": "CC-BY-4.0",
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"skills": 12
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},
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"davila7/claude-code-templates": {
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"repo": "https://github.com/davila7/claude-code-templates",
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"commit": "fa79251",
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"license": "MIT",
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"skills": 5
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},
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"worldwonderer/novel-to-game": {
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"repo": "https://github.com/worldwonderer/novel-to-game",
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"commit": "3c18abd",
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"license": "MIT",
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"skills": 5
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},
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"FlorianBruniaux/claude-code-ultimate-guide": {
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"repo": "https://github.com/FlorianBruniaux/claude-code-ultimate-guide",
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"commit": "5395214",
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"license": "custom (see upstream LICENSE)",
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"skills": 1
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},
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"a5c-ai/babysitter": {
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"repo": "https://github.com/a5c-ai/babysitter",
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"commit": "44a5d58b",
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"license": "MIT",
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"skills": 12
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},
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"ferdinandobons/startup-skill": {
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"repo": "https://github.com/ferdinandobons/startup-skill",
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"commit": "a5f97c3",
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"license": "MIT",
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"skills": 1
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},
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"AgriciDaniel/claude-blog": {
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"repo": "https://github.com/AgriciDaniel/claude-blog",
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"commit": "49842ea",
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"license": "MIT",
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"skills": 1
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},
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"infrasity-labs/dev-gtm-claude-skills": {
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"repo": "https://github.com/infrasity-labs/dev-gtm-claude-skills",
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"commit": "02cfefb",
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"license": "MIT",
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"skills": 2
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},
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"nexscope-ai/eCommerce-Skills": {
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"repo": "https://github.com/nexscope-ai/eCommerce-Skills",
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"commit": "56f3288",
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"license": "MIT",
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"skills": 1
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},
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"AgriciDaniel/claude-ads": {
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"repo": "https://github.com/AgriciDaniel/claude-ads",
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"commit": "669c760",
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"license": "MIT",
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"skills": 1
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},
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"davepoon/buildwithclaude": {
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"repo": "https://github.com/davepoon/buildwithclaude",
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"commit": "3c94e0c",
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"license": "MIT",
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"skills": 1
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},
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"nWave-ai/nWave": {
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"repo": "https://github.com/nWave-ai/nWave",
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"commit": "1d0f13c",
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"license": "MIT",
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"skills": 4
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},
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"aaron-he-zhu/aaron-marketing-skills": {
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"repo": "https://github.com/aaron-he-zhu/aaron-marketing-skills",
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"commit": "b7b0b9f",
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"license": "Apache-2.0",
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"skills": 1
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},
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"ayoubben18/ab-method": {
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"repo": "https://github.com/ayoubben18/ab-method",
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"commit": "bf65f61",
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"license": "MIT",
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"skills": 1
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},
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"K-Dense-AI/claude-scientific-skills": {
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"repo": "https://github.com/K-Dense-AI/claude-scientific-skills",
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"commit": "4d97e29",
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"license": "MIT",
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"skills": 2
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},
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"K-Dense-AI/scientific-agent-skills": {
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"repo": "https://github.com/K-Dense-AI/scientific-agent-skills",
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"commit": "4d97e29",
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"license": "MIT",
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"skills": 2
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},
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"rampstackco/claude-skills": {
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"repo": "https://github.com/rampstackco/claude-skills",
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"commit": "bc6d961",
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"license": "MIT",
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"skills": 2
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},
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"foryourhealth111-pixel/Vibe-Skills": {
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"repo": "https://github.com/foryourhealth111-pixel/Vibe-Skills",
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"commit": "34429a8",
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"license": "Apache-2.0",
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"skills": 4
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},
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"nexu-io/open-design": {
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"repo": "https://github.com/nexu-io/open-design",
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"commit": "4b66023",
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"license": "Apache-2.0",
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"skills": 2
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},
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"pedrohcgs/claude-code-my-workflow": {
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"repo": "https://github.com/pedrohcgs/claude-code-my-workflow",
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"commit": "be53c12",
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"license": "MIT",
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"skills": 2
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},
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"alirezarezvani/claude-skills": {
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||||
"repo": "https://github.com/alirezarezvani/claude-skills",
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"commit": "0241f43",
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"license": "MIT",
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||||
"skills": 1
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||||
},
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"jeremylongshore/claude-code-plugins-plus-skills": {
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"repo": "https://github.com/jeremylongshore/claude-code-plugins-plus-skills",
|
||||
"commit": "e112938a",
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||||
"license": "MIT",
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||||
"skills": 3
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||||
},
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"basicmachines-co/basic-memory": {
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"repo": "https://github.com/basicmachines-co/basic-memory",
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"commit": "53da71c",
|
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"license": "custom (see upstream LICENSE)",
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"skills": 1
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||||
},
|
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"HeshamFS/materials-simulation-skills": {
|
||||
"repo": "https://github.com/HeshamFS/materials-simulation-skills",
|
||||
"commit": "fa1ce8d",
|
||||
"license": "Apache-2.0",
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"skills": 1
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||||
},
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"robertguss/claude-skills": {
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"repo": "https://github.com/robertguss/claude-skills",
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"commit": "c31f3be",
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"license": "MIT",
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"skills": 1
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||||
},
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"secondsky/claude-skills": {
|
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"repo": "https://github.com/secondsky/claude-skills",
|
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"commit": "c4889f6",
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"license": "MIT",
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"skills": 1
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},
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"fcakyon/claude-codex-settings": {
|
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"repo": "https://github.com/fcakyon/claude-codex-settings",
|
||||
"commit": "44b7c00",
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"license": "Apache-2.0",
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"skills": 1
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}
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},
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"total_skills": 80,
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"tiers": {
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"core": 72,
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"adjacent": 8
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}
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},
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"provenance": {
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"items": {
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"esco": 21,
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"onet": 94,
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"jobads": 152,
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"wiki_ai": 0,
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"anthropic": 9,
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"ai_skills": 161,
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"stackx": 0
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},
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"share_percent": {
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"esco": 4.8,
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"onet": 21.5,
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"jobads": 34.8,
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"wiki_ai": 0.0,
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"anthropic": 2.1,
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"ai_skills": 36.8,
|
||||
"stackx": 0.0
|
||||
},
|
||||
"method": "content items per source category"
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},
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"collar": "white",
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"computer_work": true
|
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}
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338
references/ai-skills.md
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338
references/ai-skills.md
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# External AI agent skills — gambling-games-designer
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|
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Proven, publicly available AI agent skills mapped to this occupation.
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Nothing is copied from the sources: every entry is a name, a one-line
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summary and a link to the upstream skill package. Each section names
|
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its source repository, commit, license and retrieval date.
|
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|
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**Tiers:** `core` = the skill directly exercises a top market hard
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skill, tool or method (from gated job-ad evidence) or an essential
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ESCO competence of this occupation; `adjacent` =
|
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plausibly useful, secondary. Entries are capped at 12 per source
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and 80 in total per occupation (core first,
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strongest matches survive); everything beyond the caps is excluded
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and logged in the pipeline audit trail, not in this package.
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_Matched deterministically (ISCO group + title/competence keywords,
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tiered against market evidence + ESCO essentials) by
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`pipeline/p5_enrich_ai_skills.py` on 2026-07-14._
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## Source: anthropics/skills
|
||||
|
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- Repository: [https://github.com/anthropics/skills](https://github.com/anthropics/skills) (commit `f6656c1`, retrieved 2026-07-14)
|
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- License: Apache-2.0; the document skills (docx/pdf/pptx/xlsx) are source-available — see the LICENSE.txt in the upstream skill folder
|
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||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `brand-guidelines` | adjacent | Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply. | [source](https://github.com/anthropics/skills/tree/main/skills/brand-guidelines) |
|
||||
| `canvas-design` | adjacent | Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying … | [source](https://github.com/anthropics/skills/tree/main/skills/canvas-design) |
|
||||
| `algorithmic-art` | adjacent | Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original … | [source](https://github.com/anthropics/skills/tree/main/skills/algorithmic-art) |
|
||||
| `theme-factory` | adjacent | Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate … | [source](https://github.com/anthropics/skills/tree/main/skills/theme-factory) |
|
||||
| `docx` | adjacent | Use this skill whenever the user wants to create, read, edit, or manipulate Word documents (.docx files) or Word templates (.dotx files). Triggers include: any mention of 'Word doc', 'word document', '.docx', '.dotx', or requests to … | [source](https://github.com/anthropics/skills/tree/main/skills/docx) |
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| `pdf` | adjacent | Use this skill whenever the user wants to do anything with PDF files. This includes reading or extracting text/tables from PDFs, combining or merging multiple PDFs into one, splitting PDFs apart, rotating pages, adding watermarks, creating … | [source](https://github.com/anthropics/skills/tree/main/skills/pdf) |
|
||||
|
||||
## Source: ConardLi/garden-skills
|
||||
|
||||
- Repository: [https://github.com/ConardLi/garden-skills](https://github.com/ConardLi/garden-skills) (commit `fbd6453`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `web-design-engineer` | core | Build polished visual web artifacts with HTML/CSS/JavaScript/React: pages, dashboards, prototypes, slide decks, animations, UI mockups, and data visualizations. Use when the user wants a browser-rendered, interactive, or presentational … | [source](https://github.com/ConardLi/garden-skills/tree/fbd6453/skills/web-design-engineer) |
|
||||
| `gpt-image-2` | adjacent | 面向 GPT Image 2 的图像生成 / 编辑技能。可在 3 种环境下使用:(A) Garden 本地模式,通过 OpenAI 兼容接口直接出图并落盘;(B) Host-Native 模式,把本 Skill 当作提示词工程指引,把渲染好的 prompt 交给宿主 Agent 自带的图像工具出图;(C) Advisor 模式,宿主无任何图像工具时退化为高质量 prompt 顾问。涵盖 18 大类、80+ 个结构化模板,覆盖海报 / UI / 产品 / 信息图 / 学术图 … | [source](https://github.com/ConardLi/garden-skills/tree/fbd6453/skills/gpt-image-2) |
|
||||
|
||||
## Source: a5c-ai/babysitter
|
||||
|
||||
- Repository: [https://github.com/a5c-ai/babysitter](https://github.com/a5c-ai/babysitter) (commit `44a5d58b`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `quantitative-methods` | core | Design and execute statistical analyses including regression modeling, hypothesis testing, power analysis, and robustness checks using R, Stata, SPSS, or Python | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/social-sciences-humanities/social-sciences/skills/quantitative-methods) |
|
||||
| `stormwater-management` | core | Skill for integrated stormwater management and green infrastructure design with SWMM modeling, hydrologic analysis, BMP sizing, and MS4 permit compliance. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/science/environmental-engineering/skills/stormwater-management) |
|
||||
| `membrane-system-design` | core | Expert skill for membrane filtration and separation system design including process selection, flux calculations, fouling analysis, and concentrate management. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/science/environmental-engineering/skills/membrane-system-design) |
|
||||
| `thermal-analysis` | core | Skill for thermal management design and heat transfer analysis across conduction, convection, and radiation including heat sink sizing and electronic cooling | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/science/mechanical-engineering/skills/thermal-analysis) |
|
||||
| `A/B Test Design` | core | Statistical experiment design and analysis capabilities for product experimentation | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/product-management/skills/ab-test-design) |
|
||||
| `behavior-trees` | core | Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/game-development/skills/behavior-trees) |
|
||||
| `composite-structures` | core | Expert skill for composite aerospace structure design and analysis | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/science/aerospace-engineering/skills/composite-structures) |
|
||||
| `game-hud` | core | HUD design skill for health bars and minimaps. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/game-development/skills/game-hud) |
|
||||
| `hvac-design` | core | Skill for HVAC system design and analysis per ASHRAE standards including load calculations, equipment selection, and energy efficiency analysis | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/science/mechanical-engineering/skills/hvac-design) |
|
||||
| `save-load-systems` | core | Design and implement game save and load systems — serialization, versioning, cloud saves, and save-state integrity. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/game-development/skills/save-load-systems) |
|
||||
| `anthropometric-analyzer` | core | Anthropometric data analysis skill for workstation design and accommodation. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/science/industrial-engineering/skills/anthropometric-analyzer) |
|
||||
| `can-communication` | core | CAN bus design, analysis, and diagnostics expertise | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/science/automotive-engineering/skills/can-communication) |
|
||||
|
||||
## Source: aaron-he-zhu/aaron-marketing-skills
|
||||
|
||||
- Repository: [https://github.com/aaron-he-zhu/aaron-marketing-skills](https://github.com/aaron-he-zhu/aaron-marketing-skills) (commit `b7b0b9f`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `strategic-narrative-designer` | core | Use when the user asks to "design our change narrative", "build the old-world-to-new-game story arc", or "frame the shift our category is undergoing"; produces a Raskin-style strategic narrative arc — old world → the undeniable shift → … | [source](https://github.com/aaron-he-zhu/aaron-marketing-skills/tree/b7b0b9f/narrative/architect/strategic-narrative-designer) |
|
||||
|
||||
## Source: AgriciDaniel/claude-ads
|
||||
|
||||
- Repository: [https://github.com/AgriciDaniel/claude-ads](https://github.com/AgriciDaniel/claude-ads) (commit `669c760`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `ads-test` | core | Design and evaluate paid-ad experiments with hypotheses, randomization units, sample-size and duration assumptions, guardrails, platform experiment tools, analysis, and decision rules. Use for A/B test, split test, experiment design, … | [source](https://github.com/AgriciDaniel/claude-ads/tree/669c760/skills/ads-test) |
|
||||
|
||||
## Source: AgriciDaniel/claude-blog
|
||||
|
||||
- Repository: [https://github.com/AgriciDaniel/claude-blog](https://github.com/AgriciDaniel/claude-blog) (commit `49842ea`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `blog-strategy` | core | Blog strategy development including topic cluster architecture with hub-and-spoke design, audience mapping, competitive landscape analysis, AI citation surface strategy across ChatGPT/Perplexity/AI Overviews, distribution channel planning … | [source](https://github.com/AgriciDaniel/claude-blog/tree/49842ea/skills/blog-strategy) |
|
||||
|
||||
## Source: alirezarezvani/claude-skills
|
||||
|
||||
- Repository: [https://github.com/alirezarezvani/claude-skills](https://github.com/alirezarezvani/claude-skills) (commit `0241f43`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `terraform-patterns` | core | Terraform infrastructure-as-code agent skill and plugin for Claude Code, Codex, Gemini CLI, Cursor, OpenClaw. Covers module design patterns, state management strategies, provider configuration, security hardening, policy-as-code with … | [source](https://github.com/alirezarezvani/claude-skills/tree/0241f43/engineering/terraform-patterns/skills/terraform-patterns) |
|
||||
|
||||
## Source: ayoubben18/ab-method
|
||||
|
||||
- Repository: [https://github.com/ayoubben18/ab-method](https://github.com/ayoubben18/ab-method) (commit `bf65f61`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `ab-analyze-backend` | core | Analyze and document a project's backend patterns — API design, data access, service structure. Use when the user wants a backend-only architecture analysis. | [source](https://github.com/ayoubben18/ab-method/tree/bf65f61/.agents/skills/ab-analyze-backend) |
|
||||
|
||||
## Source: basicmachines-co/basic-memory
|
||||
|
||||
- Repository: [https://github.com/basicmachines-co/basic-memory](https://github.com/basicmachines-co/basic-memory) (commit `53da71c`, retrieved 2026-07-14)
|
||||
- License: custom (see upstream LICENSE)
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `memory-literary-analysis` | core | Analyze a complete literary work into a structured Basic Memory knowledge graph. Covers schema design, entity seeding, chapter-by-chapter processing, cross-referencing, validation, and visualization. | [source](https://github.com/basicmachines-co/basic-memory/tree/53da71c/skills/memory-literary-analysis) |
|
||||
|
||||
## Source: brycewang-stanford/Auto-Empirical-Research-Skills
|
||||
|
||||
- Repository: [https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills) (commit `85bf545`, retrieved 2026-07-14)
|
||||
- License: CC-BY-4.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `business-skills` | core | 5 business research skills. Trigger: business strategy, market analysis, competitive intelligence. Design: analytical frameworks and methods for management and innovation research. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/business) |
|
||||
| `cs-skills` | core | 10 computer science skills. Trigger: algorithms, systems research, software engineering, security papers. Design: theory, complexity analysis, code-centric research, and security methods. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/cs) |
|
||||
| `econometrics-skills` | core | 12 econometrics skills. Trigger: causal analysis, regression models, treatment effects, panel data. Design: method-centric guides with R/Python code and diagnostic tests. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/analysis/econometrics) |
|
||||
| `economics-skills` | core | 9 economics skills. Trigger: economic modeling, policy analysis, macroeconomic data, FRED. Design: theory plus empirical methods with standard economics databases. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/economics) |
|
||||
| `finance-skills` | core | 8 finance skills. Trigger: financial modeling, market data, risk analysis, quantitative finance. Design: data sources, quantitative methods, and regulatory frameworks. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/finance) |
|
||||
| `statistics-skills` | core | 10 statistical analysis skills. Trigger: statistical tests, Bayesian analysis, hypothesis testing, sampling. Design: method guides covering assumptions, code, and result interpretation. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/analysis/statistics) |
|
||||
| `chemistry-skills` | core | 9 chemistry skills. Trigger: chemical structure analysis, reaction prediction, molecular modeling. Design: computational chemistry tools and cheminformatics workflows. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/chemistry) |
|
||||
| `game-theory` | core | This skill covers game-theoretic methods in structural econometrics and industrial organization. Use when the user is working with strategic interactions, equilibrium analysis, or game-theoretic structural models — including entry games, … | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/11-James-Traina-compound-science/skills/game-theory) |
|
||||
| `law-skills` | core | 9 legal research skills. Trigger: legal research, case law analysis, regulatory compliance. Design: legal databases, citation networks, and judicial analytics tools. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/law) |
|
||||
| `psychology-research-guide` | core | Psychological research methods, experimental design, and analysis | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/social-science/psychology-research-guide) |
|
||||
| `aer-statspai` | core | Use when aer-identification has fixed the design, after methodology choice and before aer-robustness or aer-tables-figures, to run an AER-track analysis with StatsPAI — the agent-native Python engine and MCP server for causal inference, … | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/50-brycewang-aer-skills/skills/aer-statspai) |
|
||||
| `algorithm-designer` | core | Design and document statistical algorithms with pseudocode and complexity analysis | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/26-Data-Wise-scholar/skills/implementation/algorithm-designer) |
|
||||
|
||||
## Source: davepoon/buildwithclaude
|
||||
|
||||
- Repository: [https://github.com/davepoon/buildwithclaude](https://github.com/davepoon/buildwithclaude) (commit `3c94e0c`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `moodboard-creator` | core | Create visual moodboards from collected inspiration with iterative refinement. Use after trend research or website analysis to synthesize design direction before implementation. | [source](https://github.com/davepoon/buildwithclaude/tree/3c94e0c/plugins/frontend-design-pro/skills/moodboard-creator) |
|
||||
|
||||
## Source: davila7/claude-code-templates
|
||||
|
||||
- Repository: [https://github.com/davila7/claude-code-templates](https://github.com/davila7/claude-code-templates) (commit `fa79251`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `game-design` | core | Game design principles. GDD structure, balancing, player psychology, progression. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/creative-design/game-development/game-design) |
|
||||
| `product-strategist` | core | Strategic product leadership toolkit for Head of Product including OKR cascade generation, market analysis, vision setting, and team scaling. Use for strategic planning, goal alignment, competitive analysis, and organizational design. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/business-marketing/product-strategist) |
|
||||
| `scientific-critical-thinking` | core | Evaluate research rigor. Assess methodology, experimental design, statistical validity, biases, confounding, evidence quality (GRADE, Cochrane ROB), for critical analysis of scientific claims. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/scientific/scientific-critical-thinking) |
|
||||
| `game-audio` | core | Game audio principles. Sound design, music integration, adaptive audio systems. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/creative-design/game-development/game-audio) |
|
||||
| `architecture` | core | Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/development/architecture) |
|
||||
|
||||
## Source: fcakyon/claude-codex-settings
|
||||
|
||||
- Repository: [https://github.com/fcakyon/claude-codex-settings](https://github.com/fcakyon/claude-codex-settings) (commit `44b7c00`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `anthropic-frontend-design` | core | Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics. | [source](https://github.com/fcakyon/claude-codex-settings/tree/44b7c00/plugins/frontend-design-skills/skills/anthropic-frontend-design) |
|
||||
|
||||
## Source: ferdinandobons/startup-skill
|
||||
|
||||
- Repository: [https://github.com/ferdinandobons/startup-skill](https://github.com/ferdinandobons/startup-skill) (commit `a5f97c3`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `startup-design` | core | Design, validate, and plan a startup from scratch. Covers market research, competitive analysis, business model, brand identity, product definition, financial projections, and validation experiments. Trigger when the user has a startup … | [source](https://github.com/ferdinandobons/startup-skill/tree/a5f97c3/startup-design) |
|
||||
|
||||
## Source: FlorianBruniaux/claude-code-ultimate-guide
|
||||
|
||||
- Repository: [https://github.com/FlorianBruniaux/claude-code-ultimate-guide](https://github.com/FlorianBruniaux/claude-code-ultimate-guide) (commit `5395214`, retrieved 2026-07-14)
|
||||
- License: custom (see upstream LICENSE)
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `plan-pipeline-start` | core | 5-phase planning: PRD analysis, design review, technical decisions, dynamic research team, metrics. Produces a complete implementation plan + ADRs before any code is written. | [source](https://github.com/FlorianBruniaux/claude-code-ultimate-guide/tree/5395214/examples/skills/plan-pipeline/start) |
|
||||
|
||||
## Source: foryourhealth111-pixel/Vibe-Skills
|
||||
|
||||
- Repository: [https://github.com/foryourhealth111-pixel/Vibe-Skills](https://github.com/foryourhealth111-pixel/Vibe-Skills) (commit `34429a8`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `designing-experiments` | core | Design experiments and quasi-experiments before analysis. Use when choosing study design, treatment/control structure, outcomes, assumptions, validation plans after scientific experiment failure, or which of DiD, ITS, synthetic control, or … | [source](https://github.com/foryourhealth111-pixel/Vibe-Skills/tree/34429a8/bundled/skills/designing-experiments) |
|
||||
| `dialectic` | core | Minimal compatibility wrapper for vibe Dialectic Mode (multi-perspective design analysis). | [source](https://github.com/foryourhealth111-pixel/Vibe-Skills/tree/34429a8/bundled/skills/dialectic) |
|
||||
| `scientific-critical-thinking` | core | Evaluate scientific claims and evidence quality. Use for assessing experimental design validity, identifying biases and confounders, applying evidence grading frameworks (GRADE, Cochrane Risk of Bias), or teaching critical analysis. Best … | [source](https://github.com/foryourhealth111-pixel/Vibe-Skills/tree/34429a8/bundled/skills/scientific-critical-thinking) |
|
||||
| `data-artist` | core | Create beautiful data visualizations with mathematical elegance, color theory, and narrative design - the "Data is Beautiful" aesthetic. | [source](https://github.com/foryourhealth111-pixel/Vibe-Skills/tree/34429a8/bundled/skills/data-artist) |
|
||||
|
||||
## Source: HeshamFS/materials-simulation-skills
|
||||
|
||||
- Repository: [https://github.com/HeshamFS/materials-simulation-skills](https://github.com/HeshamFS/materials-simulation-skills) (commit `fa1ce8d`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `parameter-optimization` | core | Explore and optimize simulation parameters via design of experiments (DOE), sensitivity analysis, and optimizer selection — generate Latin Hypercube, quasi-random, or factorial sample plans, rank parameter influence with sensitivity … | [source](https://github.com/HeshamFS/materials-simulation-skills/tree/fa1ce8d/skills/simulation-workflow/parameter-optimization) |
|
||||
|
||||
## Source: infrasity-labs/dev-gtm-claude-skills
|
||||
|
||||
- Repository: [https://github.com/infrasity-labs/dev-gtm-claude-skills](https://github.com/infrasity-labs/dev-gtm-claude-skills) (commit `02cfefb`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `blog-strategy` | core | Blog strategy development including topic cluster architecture with hub-and-spoke design, audience mapping, competitive landscape analysis, AI citation surface strategy across ChatGPT/Perplexity/AI Overviews, distribution channel planning … | [source](https://github.com/infrasity-labs/dev-gtm-claude-skills/tree/02cfefb/.claude/skills/blog-strategy) |
|
||||
| `diary-study-plan` | core | Design a diary study plan with prompts, duration, participant criteria, and analysis framework. Use when you need to understand user behavior over time in natural contexts. | [source](https://github.com/infrasity-labs/dev-gtm-claude-skills/tree/02cfefb/.claude/skills/diary-study-plan) |
|
||||
|
||||
## Source: jeremylongshore/claude-code-plugins-plus-skills
|
||||
|
||||
- Repository: [https://github.com/jeremylongshore/claude-code-plugins-plus-skills](https://github.com/jeremylongshore/claude-code-plugins-plus-skills) (commit `e112938a`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `lumen` | core | Product analyst — metrics architecture, funnel analysis, A/B test design, retention, and growth measurement. | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/ai-agency/tonone/skills/lumen) |
|
||||
| `anima-local-dev-loop` | core | Set up iterative design-to-code development loop with Anima SDK. Use when rapidly iterating on Figma-to-code output, comparing framework outputs, or building a local preview server for generated components. Trigger: "anima local dev", … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/anima-pack/skills/anima-local-dev-loop) |
|
||||
| `anima-sdk-patterns` | core | Apply production-ready patterns for the Anima SDK design-to-code pipeline. Use when building reusable Anima client wrappers, implementing output caching, or establishing team standards for design-to-code automation. Trigger: "anima SDK … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/anima-pack/skills/anima-sdk-patterns) |
|
||||
|
||||
## Source: K-Dense-AI/claude-scientific-skills
|
||||
|
||||
- Repository: [https://github.com/K-Dense-AI/claude-scientific-skills](https://github.com/K-Dense-AI/claude-scientific-skills) (commit `4d97e29`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `cirq` | core | Google quantum computing framework. Use when targeting Google Quantum AI hardware, designing noise-aware circuits, or running quantum characterization experiments. Best for Google hardware, noise modeling, and low-level circuit design. For … | [source](https://github.com/K-Dense-AI/claude-scientific-skills/tree/4d97e29/skills/cirq) |
|
||||
| `scientific-critical-thinking` | core | Evaluate scientific claims and evidence quality. Use for assessing experimental design validity, identifying biases and confounders, applying evidence grading frameworks (GRADE, Cochrane Risk of Bias), or teaching critical analysis. Best … | [source](https://github.com/K-Dense-AI/claude-scientific-skills/tree/4d97e29/skills/scientific-critical-thinking) |
|
||||
|
||||
## Source: K-Dense-AI/scientific-agent-skills
|
||||
|
||||
- Repository: [https://github.com/K-Dense-AI/scientific-agent-skills](https://github.com/K-Dense-AI/scientific-agent-skills) (commit `4d97e29`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `cirq` | core | Google quantum computing framework. Use when targeting Google Quantum AI hardware, designing noise-aware circuits, or running quantum characterization experiments. Best for Google hardware, noise modeling, and low-level circuit design. For … | [source](https://github.com/K-Dense-AI/scientific-agent-skills/tree/4d97e29/skills/cirq) |
|
||||
| `scientific-critical-thinking` | core | Evaluate scientific claims and evidence quality. Use for assessing experimental design validity, identifying biases and confounders, applying evidence grading frameworks (GRADE, Cochrane Risk of Bias), or teaching critical analysis. Best … | [source](https://github.com/K-Dense-AI/scientific-agent-skills/tree/4d97e29/skills/scientific-critical-thinking) |
|
||||
|
||||
## Source: nexscope-ai/eCommerce-Skills
|
||||
|
||||
- Repository: [https://github.com/nexscope-ai/eCommerce-Skills](https://github.com/nexscope-ai/eCommerce-Skills) (commit `56f3288`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `ecommerce-returns-management` | core | Optimize e-commerce returns process and reduce return rates. Returns policy design, reverse logistics, root cause analysis, and customer retention through better returns experience. | [source](https://github.com/nexscope-ai/eCommerce-Skills/tree/56f3288/ecommerce-returns-management) |
|
||||
|
||||
## Source: nexu-io/open-design
|
||||
|
||||
- Repository: [https://github.com/nexu-io/open-design](https://github.com/nexu-io/open-design) (commit `4b66023`, retrieved 2026-07-14)
|
||||
- License: Apache-2.0
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `figma-create-design-system-rules` | core | Generate project-specific design system rules for Figma-to-code workflows. Useful for capturing tokens, naming, and lint rules in one source. | [source](https://github.com/nexu-io/open-design/tree/4b66023/skills/figma-create-design-system-rules) |
|
||||
| `swiftui-design` | core | SwiftUI 前端设计 skill — anti AI-slop rules, design direction advisor, brand asset protocol, and five-dimension review. Works with Claude Code, Cursor, Codex, and OpenCode. | [source](https://github.com/nexu-io/open-design/tree/4b66023/skills/swiftui-design) |
|
||||
|
||||
## Source: nWave-ai/nWave
|
||||
|
||||
- Repository: [https://github.com/nWave-ai/nWave](https://github.com/nWave-ai/nWave) (commit `1d0f13c`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `nw-diverge` | core | Generates 3-5 divergent design directions through JTBD analysis, competitive research, structured brainstorming, and taste evaluation before convergence. Use when the team has a validated problem but hasn't chosen a solution approach. | [source](https://github.com/nWave-ai/nWave/tree/1d0f13c/nWave/skills/nw-diverge) |
|
||||
| `nw-discuss` | core | Conducts Jobs-to-be-Done analysis, UX journey design, and requirements gathering through interactive discovery. Use when starting feature analysis, defining user stories, or creating acceptance criteria. | [source](https://github.com/nWave-ai/nWave/tree/1d0f13c/nWave/skills/nw-discuss) |
|
||||
| `nw-interviewing-techniques` | core | Mom Test questioning toolkit, JTBD analysis, interview conduct, assumption testing framework, and hypothesis design | [source](https://github.com/nWave-ai/nWave/tree/1d0f13c/nWave/skills/nw-interviewing-techniques) |
|
||||
| `nw-investigation-techniques` | core | Evidence collection methods, problem categorization, analysis techniques, and solution design patterns | [source](https://github.com/nWave-ai/nWave/tree/1d0f13c/nWave/skills/nw-investigation-techniques) |
|
||||
|
||||
## Source: pedrohcgs/claude-code-my-workflow
|
||||
|
||||
- Repository: [https://github.com/pedrohcgs/claude-code-my-workflow](https://github.com/pedrohcgs/claude-code-my-workflow) (commit `be53c12`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `power-analysis` | core | Compute statistical power, required sample size, and minimum detectable effect (MDE) for a study design, then write a registry-ready power section. Handles two-arm RCTs (with clustering / ICC and unequal allocation), multiple-arm … | [source](https://github.com/pedrohcgs/claude-code-my-workflow/tree/be53c12/.claude/skills/power-analysis) |
|
||||
| `preregister` | core | Draft a structured preregistration document (OSF, AsPredicted, or AEA RCT Registry style) from a research spec or free-form study description. Output is a Markdown file with hypotheses, design, sampling plan, analysis plan, exclusions, and … | [source](https://github.com/pedrohcgs/claude-code-my-workflow/tree/be53c12/.claude/skills/preregister) |
|
||||
|
||||
## Source: rampstackco/claude-skills
|
||||
|
||||
- Repository: [https://github.com/rampstackco/claude-skills](https://github.com/rampstackco/claude-skills) (commit `bc6d961`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `cro-optimization` | core | Run conversion rate optimization through hypothesis-driven testing including audit, hypothesis generation, test design, statistical analysis, and rollout decisions. Use this skill whenever the user wants to optimize conversion, run A/B … | [source](https://github.com/rampstackco/claude-skills/tree/bc6d961/skills/cro-optimization) |
|
||||
| `experiment-design` | core | A discipline for designing experiments (A/B tests, multivariate, holdouts) so the results actually answer the question you asked. Hypothesis writing, sample size, duration, segment analysis, interpretation, decision-making, and the common … | [source](https://github.com/rampstackco/claude-skills/tree/bc6d961/skills/experiment-design) |
|
||||
|
||||
## Source: robertguss/claude-skills
|
||||
|
||||
- Repository: [https://github.com/robertguss/claude-skills](https://github.com/robertguss/claude-skills) (commit `c31f3be`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `paywall-pricing-optimizer` | core | Design effective paywalls, structure subscription tiers, and optimize pricing for mobile apps. Covers monetization model selection, paywall screen design, pricing psychology, A/B testing strategy, and RevenueCat/StoreKit/Google Billing … | [source](https://github.com/robertguss/claude-skills/tree/c31f3be/skills/mobile-app-dev/paywall-pricing-optimizer) |
|
||||
|
||||
## Source: secondsky/claude-skills
|
||||
|
||||
- Repository: [https://github.com/secondsky/claude-skills](https://github.com/secondsky/claude-skills) (commit `c4889f6`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `sequential-thinking` | core | Systematic step-by-step reasoning with revision and branching. Use for complex problems, multi-stage analysis, design planning, problem decomposition, or encountering unclear scope, alternative approaches needed, revision requirements. | [source](https://github.com/secondsky/claude-skills/tree/c4889f6/plugins/sequential-thinking/skills/sequential-thinking) |
|
||||
|
||||
## Source: worldwonderer/novel-to-game
|
||||
|
||||
- Repository: [https://github.com/worldwonderer/novel-to-game](https://github.com/worldwonderer/novel-to-game) (commit `3c18abd`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `game-world-design` | core | Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-world-design) |
|
||||
| `game-art-direction` | core | Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-art-direction) |
|
||||
| `game-concept` | core | Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-concept) |
|
||||
| `game-build` | core | Build the game. Compress the approved GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BRIEF, hand it to the current coding agent or another strong model to implement a fully playable web prototype, and iterate against real runs and … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-build) |
|
||||
| `novel-to-game` | core | Turn a novel into a playable web game. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, agent build, and evidence-based QA — for a novel in any language. … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/novel-to-game) |
|
||||
|
||||
## Source: veniceai/skills
|
||||
|
||||
- Repository: [https://github.com/veniceai/skills](https://github.com/veniceai/skills) (commit `de089fa`, retrieved 2026-07-14)
|
||||
- License: MIT
|
||||
|
||||
| Skill | Tier | What it adds | Upstream |
|
||||
|---|---|---|---|
|
||||
| `venice-errors` | adjacent | Handle Venice API errors correctly. Covers the StandardError / DetailedError / ContentViolationError / X402InferencePaymentRequired body shapes, every meaningful status code (400, 401, 402, 403, 415, 422, 429, 500, 503, 504), the 402 … | [source](https://github.com/veniceai/skills/tree/de089fa/skills/venice-errors) |
|
||||
68
references/market.md
Normal file
68
references/market.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# Market evidence report — gambling-games-designer
|
||||
|
||||
Source: **8 real job ads** (JSearch API, countries: us 8), extracted into the MSSQL evidence store; as of 2026-07-12.
|
||||
This report contains extracted, aggregated facts only — no ad text is
|
||||
reproduced (copyright / platform terms).
|
||||
|
||||
## Seniority distribution
|
||||
|
||||
| Seniority | Ads | Share |
|
||||
|---|---|---|
|
||||
| mid | 4 | 50 % |
|
||||
| senior | 2 | 25 % |
|
||||
| lead | 2 | 25 % |
|
||||
|
||||
## Tools — full market ranking
|
||||
|
||||
| # | Item | Ads | Share |
|
||||
|---|---|---|---|
|
||||
|
||||
## Hard skills — full market ranking
|
||||
|
||||
| # | Item | Ads | Share |
|
||||
|---|---|---|---|
|
||||
| 1 | game design | 5 | 62 % |
|
||||
| 2 | data analysis | 3 | 38 % |
|
||||
| 3 | mathematical modeling | 3 | 38 % |
|
||||
| 4 | statistical analysis | 3 | 38 % |
|
||||
|
||||
## Methods — full market ranking
|
||||
|
||||
| # | Item | Ads | Share |
|
||||
|---|---|---|---|
|
||||
|
||||
## Responsibilities — full market ranking
|
||||
|
||||
| # | Item | Ads | Share |
|
||||
|---|---|---|---|
|
||||
|
||||
## Regional breakdown
|
||||
|
||||
> **Corpus note:** 8 relevant ads in total — below the 100-ad target for a fully reliable ranking. Percentages above should be read as indicative.
|
||||
|
||||
### US (us)
|
||||
|
||||
**Insufficient evidence** — 8 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
|
||||
|
||||
### UK (gb)
|
||||
|
||||
**Insufficient evidence** — 0 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
|
||||
|
||||
### EU/DACH (de, at, ch, nl)
|
||||
|
||||
**Insufficient evidence** — 0 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
|
||||
|
||||
|
||||
## Job title variants in the market
|
||||
|
||||
| Title | Ads |
|
||||
|---|---|
|
||||
| Lead Game Designer | 2 |
|
||||
| Category Specialist – Scratchers Analytics & Games | 1 |
|
||||
| Contract Game Designer | 1 |
|
||||
| Game Designer, Mathematician | 1 |
|
||||
| Jr/Mid Game Designer at QDStaff United States | 1 |
|
||||
| Middle+ / Senior Game Designer | 1 |
|
||||
| Principal Game Designer - Casino & Gambling Games | 1 |
|
||||
|
||||
Methodology: entities extracted per ad ({hard_skills, tools, methods, responsibilities, seniority}), normalized, counted as DISTINCT ads per entity; report threshold ≥ 3 ads. Headline sections in skills.md/tools.md use the stricter ≥ 20 % threshold.
|
||||
23
references/profile.md
Normal file
23
references/profile.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# Occupation profile — gambling games designer
|
||||
|
||||
- **ESCO URI:** http://data.europa.eu/esco/occupation/11830794-108c-48fe-a282-2cd7a2945344
|
||||
- **ESCO code:** 2166.8
|
||||
- **ISCO-08 group:** 2166 — Graphic and multimedia designers
|
||||
|
||||
## Description (ESCO)
|
||||
|
||||
Gambling games designers design innovative gambling, betting and lottery games. They determine the design, gaming rules or structure of a game. Gambling games designers may also demonstrate the game to individuals.
|
||||
|
||||
## Definition
|
||||
|
||||
nan
|
||||
|
||||
## Alternative labels
|
||||
|
||||
- games creator
|
||||
- lottery games creator
|
||||
- gambling game designer
|
||||
- games designer
|
||||
- lottery games designer
|
||||
- gambling games creator
|
||||
- betting games creator
|
||||
154
references/skills.md
Normal file
154
references/skills.md
Normal file
@@ -0,0 +1,154 @@
|
||||
# Competences — gambling games designer
|
||||
|
||||
Source: ESCO v1.2.1 occupation-skill relations (http://data.europa.eu/esco/occupation/11830794-108c-48fe-a282-2cd7a2945344).
|
||||
|
||||
## Essential
|
||||
|
||||
- **aesthetics** (knowledge)
|
||||
- **apply publicity code** (skill/competence)
|
||||
- **create gambling games concepts** (skill/competence)
|
||||
- **demonstrate games** (skill/competence)
|
||||
- **ensure legal gaming** (skill/competence)
|
||||
- **follow ethical code of conduct of gambling** (skill/competence)
|
||||
- **formulate game rules** (skill/competence)
|
||||
- **games rules** (knowledge)
|
||||
- **graphic design** (knowledge)
|
||||
- **legal standards in gambling** (knowledge)
|
||||
- **publicity code** (knowledge)
|
||||
|
||||
## Optional
|
||||
|
||||
- adapt developed game to the market (skill/competence)
|
||||
- apply gaming psychology (skill/competence)
|
||||
- design graphics (skill/competence)
|
||||
- design the digital interface of gambling, betting and lottery games (skill/competence)
|
||||
- design the physical outlook of games (skill/competence)
|
||||
- develop animations (skill/competence)
|
||||
- report gaming incidents (skill/competence)
|
||||
- solve problems in gambling through digital means (skill/competence)
|
||||
- use technical drawing software (skill/competence)
|
||||
|
||||
<!-- market-evidence -->
|
||||
|
||||
## Market evidence (job-ad analysis, 8 ads, as of 2026-07-12)
|
||||
|
||||
Share of analyzed job ads mentioning the item (threshold ≥ 20 %). Source: JSearch/Adzuna APIs.
|
||||
|
||||
### Hard skills
|
||||
|
||||
- game design — **62 %**
|
||||
- data analysis — **38 %**
|
||||
- mathematical modeling — **38 %**
|
||||
- statistical analysis — **38 %**
|
||||
- probability theory — **25 %**
|
||||
- game mechanics design — **25 %**
|
||||
- casino game design — **25 %**
|
||||
- copywriting — **12 %**
|
||||
- bonus structure design — **12 %**
|
||||
- concept development — **12 %**
|
||||
- contract administration — **12 %**
|
||||
- design theory — **12 %**
|
||||
- feature balancing — **12 %**
|
||||
- game pacing — **12 %**
|
||||
- game dev methodologies — **12 %**
|
||||
- game balance — **12 %**
|
||||
- math modeling — **12 %**
|
||||
- narrative design — **12 %**
|
||||
- inventory management — **12 %**
|
||||
- level design management — **12 %**
|
||||
- market analysis — **12 %**
|
||||
- market research — **12 %**
|
||||
- probability matrix design — **12 %**
|
||||
- playtesting — **12 %**
|
||||
- paytable calibration — **12 %**
|
||||
- pitch creation — **12 %**
|
||||
- player behavior analysis — **12 %**
|
||||
- player experience design — **12 %**
|
||||
- slot mathematics — **12 %**
|
||||
- reward system design — **12 %**
|
||||
- rtp profile design — **12 %**
|
||||
- rule writing — **12 %**
|
||||
- sales analysis — **12 %**
|
||||
- product development — **12 %**
|
||||
- project management — **12 %**
|
||||
- regulatory compliance — **12 %**
|
||||
- system articulation — **12 %**
|
||||
- video script writing — **12 %**
|
||||
- volatility modeling — **12 %**
|
||||
|
||||
### Methods
|
||||
|
||||
- simulation validation — **12 %**
|
||||
- rapid iteration — **12 %**
|
||||
- RTP/volatility analysis — **12 %**
|
||||
- paytable prototyping — **12 %**
|
||||
- player psychology — **12 %**
|
||||
- player sentiment analysis — **12 %**
|
||||
- Monte Carlo simulations — **12 %**
|
||||
- process improvement — **12 %**
|
||||
- competitive teardowns — **12 %**
|
||||
- agile development sprints — **12 %**
|
||||
- collaborative design — **12 %**
|
||||
- combinatorial analysis — **12 %**
|
||||
|
||||
### Responsibilities
|
||||
|
||||
- communication — **12 %**
|
||||
- core system design — **12 %**
|
||||
- cross-disciplinary collaboration — **12 %**
|
||||
- cross-functional collaboration — **12 %**
|
||||
- ai tool evaluation — **12 %**
|
||||
- best practice establishment — **12 %**
|
||||
- feature specification — **12 %**
|
||||
- feature testing — **12 %**
|
||||
- feedback incorporation — **12 %**
|
||||
- game design and development — **12 %**
|
||||
- game design creation — **12 %**
|
||||
- game design document writing — **12 %**
|
||||
- designer mentoring — **12 %**
|
||||
- contract compliance — **12 %**
|
||||
- data analysis — **12 %**
|
||||
- design document maintenance — **12 %**
|
||||
- design iteration — **12 %**
|
||||
- design optimization — **12 %**
|
||||
- par sheet creation — **12 %**
|
||||
- metric analysis — **12 %**
|
||||
- market research — **12 %**
|
||||
- math model creation — **12 %**
|
||||
- math model translation — **12 %**
|
||||
- invoice review — **12 %**
|
||||
- issue resolution — **12 %**
|
||||
- game concept pitching — **12 %**
|
||||
- implementation validation — **12 %**
|
||||
- instruction writing — **12 %**
|
||||
- game development — **12 %**
|
||||
- game feature creation — **12 %**
|
||||
- game math model verification — **12 %**
|
||||
- game mechanic definition — **12 %**
|
||||
- game mechanic governance — **12 %**
|
||||
- game testing — **12 %**
|
||||
- game vision definition — **12 %**
|
||||
- gdd creation — **12 %**
|
||||
- gdd instrumentation — **12 %**
|
||||
- product design — **12 %**
|
||||
- playtest facilitation — **12 %**
|
||||
- pricing strategy — **12 %**
|
||||
- paytable characteristic design — **12 %**
|
||||
- player journey mapping — **12 %**
|
||||
- scope definition — **12 %**
|
||||
- slot mathematics modeling — **12 %**
|
||||
- status tracking — **12 %**
|
||||
- record maintenance — **12 %**
|
||||
- regulatory documentation — **12 %**
|
||||
- prototype iteration — **12 %**
|
||||
- product launch — **12 %**
|
||||
- user feedback analysis — **12 %**
|
||||
- volatility target setting — **12 %**
|
||||
- wireframe building — **12 %**
|
||||
- system tuning — **12 %**
|
||||
- team collaboration — **12 %**
|
||||
- team mentoring — **12 %**
|
||||
- trend analysis — **12 %**
|
||||
- trend monitoring — **12 %**
|
||||
|
||||
<!-- market-evidence -->
|
||||
45
references/tasks.md
Normal file
45
references/tasks.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# Tasks & work activities — gambling games designer
|
||||
|
||||
Source: O*NET 30.3, occupation 15-1255.01 (Video Game Designers) — manual nearest-occupation mapping via ISCO group 2166; the official ESCO crosswalk has no entry for this ESCO occupation.
|
||||
|
||||
## Task statements
|
||||
|
||||
- **[Core]** Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
|
||||
- **[Core]** Provide test specifications to quality assurance staff.
|
||||
- **[Core]** Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
|
||||
- **[Core]** Create gameplay test plans for internal and external test groups.
|
||||
- **[Core]** Provide feedback to designers and other colleagues regarding game design features.
|
||||
- **[Core]** Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
|
||||
- **[Core]** Write or supervise the writing of game text and dialogue.
|
||||
- **[Core]** Solicit, obtain, and integrate feedback from design and technical staff into original game design.
|
||||
- **[Core]** Provide feedback to production staff regarding technical game qualities or adherence to original design.
|
||||
- **[Core]** Prepare two-dimensional concept layouts or three-dimensional mock-ups.
|
||||
- **[Core]** Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
|
||||
- **[Core]** Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
|
||||
- **[Core]** Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
|
||||
- **[Core]** Guide design discussions between development teams.
|
||||
- **[Core]** Devise missions, challenges, or puzzles to be encountered in game play.
|
||||
- **[Core]** Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
|
||||
- **[Core]** Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
|
||||
- **[Core]** Create gameplay prototypes for presentation to creative and technical staff and management.
|
||||
- **[Core]** Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
|
||||
- **[Core]** Consult with multiple stakeholders to define requirements and implement online features.
|
||||
- **[Core]** Conduct regular design reviews throughout the game development process.
|
||||
- **[Core]** Collaborate with artists to achieve appropriate visual style.
|
||||
- **[Core]** Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
|
||||
- **[Core]** Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
|
||||
|
||||
## Detailed work activities
|
||||
|
||||
- Analyze market or customer related data.
|
||||
- Collaborate with others to determine design specifications or details.
|
||||
- Communicate project information to others.
|
||||
- Design video game features or details.
|
||||
- Develop testing routines or procedures.
|
||||
- Document design or development procedures.
|
||||
- Manage documentation to ensure organization or accuracy.
|
||||
- Manage information technology projects or system activities.
|
||||
- Prepare graphics or other visual representations of information.
|
||||
- Supervise information technology personnel.
|
||||
- Test software performance.
|
||||
- Update knowledge about emerging industry or technology trends.
|
||||
98
references/tools.md
Normal file
98
references/tools.md
Normal file
@@ -0,0 +1,98 @@
|
||||
# Tools & technology — gambling games designer
|
||||
|
||||
Source: O*NET 30.3, occupation 15-1255.01 (Video Game Designers) — manual nearest-occupation mapping via ISCO group 2166; the official ESCO crosswalk has no entry for this ESCO occupation.
|
||||
|
||||
| Software | Category | Hot technology |
|
||||
|---|---|---|
|
||||
| Adobe After Effects | Video creation and editing software | yes |
|
||||
| Adobe Creative Cloud software | Graphics or photo imaging software | yes |
|
||||
| Adobe Illustrator | Graphics or photo imaging software | yes |
|
||||
| Adobe Photoshop | Graphics or photo imaging software | yes |
|
||||
| Atlassian JIRA | Project management software | yes |
|
||||
| C | Development environment software | yes |
|
||||
| C# | Object or component oriented development software | yes |
|
||||
| C++ | Object or component oriented development software | yes |
|
||||
| Extensible markup language XML | Enterprise application integration software | yes |
|
||||
| Git | File versioning software | yes |
|
||||
| Hypertext markup language HTML | Web platform development software | yes |
|
||||
| JavaScript | Web platform development software | yes |
|
||||
| Linux | Operating system software | yes |
|
||||
| Microsoft Excel | Spreadsheet software | yes |
|
||||
| Microsoft Office software | Office suite software | yes |
|
||||
| Microsoft Outlook | Electronic mail software | yes |
|
||||
| Microsoft PowerPoint | Presentation software | yes |
|
||||
| Microsoft Project | Project management software | yes |
|
||||
| Microsoft SQL Server | Data base user interface and query software | yes |
|
||||
| Microsoft Visio | Process mapping and design software | yes |
|
||||
| Microsoft Visual Studio | Development environment software | yes |
|
||||
| Microsoft Windows | Operating system software | yes |
|
||||
| Microsoft Word | Word processing software | yes |
|
||||
| MySQL | Data base management system software | yes |
|
||||
| Oracle Java | Object or component oriented development software | yes |
|
||||
| Perl | Object or component oriented development software | yes |
|
||||
| PHP | Web platform development software | yes |
|
||||
| Python | Object or component oriented development software | yes |
|
||||
| Structured query language SQL | Data base user interface and query software | yes |
|
||||
| TypeScript | Object or component oriented development software | yes |
|
||||
| 3D graphic design software | Graphics or photo imaging software | |
|
||||
| Adobe ActionScript | Development environment software | |
|
||||
| Advanced business application programming ABAP | Object or component oriented development software | |
|
||||
| Autodesk 3ds Max | Video creation and editing software | |
|
||||
| Autodesk Maya | Graphics or photo imaging software | |
|
||||
| Autodesk Scaleform | Development environment software | |
|
||||
| Balsamiq Studios Balsamiq Mockups | Graphics or photo imaging software | |
|
||||
| Blackboard software | Data base user interface and query software | |
|
||||
| C for Graphics cg | Development environment software | |
|
||||
| Graphical user interface GUI design software | Graphical user interface development software | |
|
||||
| Job control language JCL | Operating system software | |
|
||||
| Lua | Object or component oriented development software | |
|
||||
| Microsoft DirectX | Device drivers or system software | |
|
||||
| Microsoft Expression Blend | Graphical user interface development software | |
|
||||
| Microsoft High Level Shader Language HLSL | Development environment software | |
|
||||
| Objective C | Object or component oriented development software | |
|
||||
| OpenGL | Graphics or photo imaging software | |
|
||||
| Perforce Helix software | Configuration management software | |
|
||||
| Perforce software | Metadata management software | |
|
||||
| Ruby on Rails | Web platform development software | |
|
||||
| Scheme | Development environment software | |
|
||||
| Simple DirectMedia Layer SDL | Development environment software | |
|
||||
| Sound development software | Video creation and editing software | |
|
||||
| Unity Technologies Unity | Development environment software | |
|
||||
| Unreal Technology Unreal Engine | Development environment software | |
|
||||
| Virtual Battlespace 2 VBS2 | Analytical or scientific software | |
|
||||
| Vulkan Graphics API | Video creation and editing software | |
|
||||
|
||||
<!-- market-evidence -->
|
||||
|
||||
## Market evidence (job-ad analysis, 8 ads, as of 2026-07-12)
|
||||
|
||||
Share of analyzed job ads mentioning the item (threshold ≥ 20 %). Source: JSearch/Adzuna APIs.
|
||||
|
||||
### Tools
|
||||
|
||||
- Microsoft Excel — **25 %**
|
||||
- Adobe Photoshop — **25 %**
|
||||
- Adobe Illustrator — **25 %**
|
||||
- Adobe InDesign — **12 %**
|
||||
- Balsamiq Mockups — **12 %**
|
||||
- C# — **12 %**
|
||||
- C++ — **12 %**
|
||||
- Cursor — **12 %**
|
||||
- ChatGPT — **12 %**
|
||||
- Claude — **12 %**
|
||||
- Figma — **12 %**
|
||||
- Firefly — **12 %**
|
||||
- Microsoft Excel / Google Sheets — **12 %**
|
||||
- Midjourney — **12 %**
|
||||
- Javascript — **12 %**
|
||||
- Google Docs — **12 %**
|
||||
- Google Sheets — **12 %**
|
||||
- Google Slides — **12 %**
|
||||
- Unreal Engine — **12 %**
|
||||
- VBA — **12 %**
|
||||
- Python — **12 %**
|
||||
- Replit Agent — **12 %**
|
||||
- Perplexity — **12 %**
|
||||
- Photoshop / Illustrator — **12 %**
|
||||
|
||||
<!-- market-evidence -->
|
||||
Reference in New Issue
Block a user