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2026-08-14 17:02:58 +02:00

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performance-video-designer Occupational skill for the role 'performance video designer' (also: projection designer, video & graphics designer, video designer, video & projection designer, visual designer, graphics and video designer). Use when the user asks for typical performance video designer work such as: Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.; Provide test specifications to quality assurance staff.; Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

Performance Video Designer

Performance video designers develop a projected image design concept for a performance and supervise the execution of it. Their work is based on research and artistic vision. Their design is influenced by and influences other designs and must be conform with these designs and the overall artistic vision. Therefore, the designers work closely with artistic directors, operators and the artistic team. Performance video designers prepare media fragments to be used in a performance, which can involve recording, composing, manipulating and editing. They develop plans, mapping, cue lists and other documentation to support the operators and production crew. They sometimes also work as autonomous artists, creating video art outside a performance context.

Core workflow

  1. Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
  2. Provide test specifications to quality assurance staff.
  3. Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
  4. Create gameplay test plans for internal and external test groups.
  5. Provide feedback to designers and other colleagues regarding game design features.
  6. Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
  7. Write or supervise the writing of game text and dialogue.
  8. Solicit, obtain, and integrate feedback from design and technical staff into original game design.

How to use this skill

Key competences (essential)

  • adapt existing designs to changed circumstances
  • adapt to artists' creative demands
  • analyse a script
  • analyse music score
  • analyse the artistic concept based on stage actions
  • analyse the scenography
  • assess power needs
  • coach staff for running the performance
  • communicate during show
  • develop design concept
  • develop design ideas cooperatively
  • edit digital moving images
  • monitor developments in technology used for design
  • monitor sociological trends
  • perform quality control of design during a run

Hot technologies

  • MySQL
  • Microsoft SQL Server
  • Structured query language SQL
  • C
  • Microsoft Visual Studio
  • Microsoft Outlook
  • Extensible markup language XML
  • Git
  • Adobe Creative Cloud software
  • Adobe Illustrator

Sources: ESCO v1.2.1 (http://data.europa.eu/esco/occupation/c995fe34-0909-4ce3-b7b7-97945efede56), ONET 30.3 (15-1255.01). See manifest.json for licensing/attribution.*