feat: storyboard-artist skill package v0.1.0

This commit is contained in:
skillfactor-pipeline
2026-08-14 17:43:38 +02:00
commit 638240b8fb
9 changed files with 1144 additions and 0 deletions

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# Data provenance — storyboard-artist
Where the content of this skill package comes from, counted by
content items (tasks, competences, tools, evidence entries, curated
knowledge). Rendered live by Gitea:
```mermaid
%%{init: {'theme':'base','themeVariables':{'pie1':'#f9a825','pie2':'#1e88e5','pie3':'#ff355e','pie4':'#d97757','pie5':'#8e24aa','pieOuterStrokeWidth':'0px','pieSectionTextColor':'#fff'}}}%%
pie showData
title Content sources — storyboard-artist
"ESCO (occupation & competences)" : 34
"O*NET (tasks & tools)" : 107
"Job boards (market evidence)" : 111
"Anthropic official Claude skills" : 9
"External AI skill packs (mapped)" : 179
```
| Source | Items | Share | Files |
|---|---|---|---|
| ESCO (occupation & competences) | 34 | 7.7 % | references/profile.md, references/skills.md |
| O*NET (tasks & tools) | 107 | 24.3 % | references/tasks.md, references/tools.md |
| Job boards (market evidence) | 111 | 25.2 % | references/market.md (full report) + "Market evidence" headline sections |
| Wikipedia & AI expert curation | 0 | 0.0 % | glossary, literature, usecases, intake, quality, evals/ |
| Anthropic official Claude skills | 9 | 2.0 % | references/ai-skills.md, section "anthropics/skills" (official Claude Code skills) |
| External AI skill packs (mapped) | 179 | 40.7 % | references/ai-skills.md (per-source attribution inside) |
| Stack Exchange practitioner Q&A (CC-BY-SA) | 0 | 0.0 % | references/practitioner-qa.md (per-entry attribution inside) |
Licensing: O*NET (USDOL/ETA, CC BY 4.0) · ESCO (© European Union) ·
job-ad evidence via official APIs (JSearch/Adzuna) · Wikipedia content
paraphrased with source URLs — never copied · external AI skills are
linked, not copied (Apache-2.0/MIT/source-available, see ai-skills.md).

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---
name: storyboard-artist
description: "Occupational skill for the role 'storyboard artist' (also: storyboard revisionist, storyboard and animatic artist, story-boarder, storyboard & animatic artist, storyboarder, storyboard artist and revisionist). Use when the user asks for typical storyboard artist work such as: typical storyboard artist responsibilities"
---
# Storyboard Artist
Storyboard artists draw out the scenes of a motion picture or television series according to the script in order to see what will be possible during production. They work together with the producer and video and motion picture director.
## Core workflow
## How to use this skill
- Read [references/profile.md](references/profile.md) for the occupation profile and scope.
- Consult [references/tasks.md](references/tasks.md) for the full task and activity inventory.
- Check [references/skills.md](references/skills.md) for essential vs. optional competences.
- Check [references/tools.md](references/tools.md) for the software commonly used in this role.
- See [references/ai-skills.md](references/ai-skills.md) — matched external AI agent skills (per-source attribution).
## Key competences (essential)
- adapt to type of media
- analyse a script
- consult with motion picture producer
- consult with production director
- copyright legislation
- develop creative ideas
- familiarise with personal directing styles
- film production process
- follow work schedule
- graphic design
- manage feedback
- present storyboard
- select illustration styles
- study media sources
- use storyboards
## Hot technologies
- Adobe Acrobat
- Adobe After Effects
- Adobe Creative Cloud software
- Adobe Illustrator
- Adobe InDesign
- Adobe Photoshop
- Autodesk AutoCAD
- C#
- C++
- Extensible markup language XML
<!-- hot-tech -->
## Hot technologies
Top tools from 57 gated job ads (see references/market.md, as of 2026-07-20):
- Photoshop — 18 %
- Adobe Photoshop — 14 %
- Toon Boom Storyboard Pro 22 — 14 %
- Storyboard Pro — 12 %
- Cintiq — 11 %
- Toon Boom Storyboard Pro — 11 %
- Blender — 7 %
- Cosmoquick — 5 %
- Wacom Cintiq — 5 %
<!-- hot-tech -->
---
*Sources: ESCO v1.2.1 (http://data.europa.eu/esco/occupation/ae66ca51-e762-48b4-bd46-071dc87cb30d), O*NET 30.3 (27-1013.00, manual nearest match). See manifest.json for licensing/attribution.*

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{
"name": "storyboard-artist",
"title": "storyboard artist",
"version": "0.1.0",
"layer": "core",
"language": "en",
"generated": "2026-07-07",
"ids": {
"esco_uri": "http://data.europa.eu/esco/occupation/ae66ca51-e762-48b4-bd46-071dc87cb30d",
"esco_code": "2651.10",
"isco_group": "2651",
"onet_soc": "27-1013.00",
"crosswalk_match": "manual nearest via ISCO 2651 (Fine Artists, Including Painters, Sculptors, and Illustrators)"
},
"sources": [
{
"name": "ESCO",
"version": "1.2.1",
"url": "https://esco.ec.europa.eu/"
},
{
"name": "O*NET",
"version": "30.3",
"url": "https://www.onetcenter.org/",
"license": "CC BY 4.0"
}
],
"attribution": "This package includes information from the O*NET Database (v30.3) by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA), CC BY 4.0. skillfactor is not endorsed by USDOL/ETA. ESCO data (v1.2.1) (c) European Union, used per the ESCO download conditions: https://esco.ec.europa.eu/en/use-esco/download",
"counts": {
"tasks": 0,
"dwas": 0,
"skills_essential": 15,
"skills_optional": 18,
"software": 0
},
"enrichment_ai_skills": {
"generated": "2026-07-14",
"method": "deterministic mapping (ISCO prefix + title/competence keywords)",
"sources": {
"anthropics/skills": {
"repo": "https://github.com/anthropics/skills",
"commit": "f6656c1",
"license": "Apache-2.0; the document skills (docx/pdf/pptx/xlsx) are source-available \u2014 see the LICENSE.txt in the upstream skill folder",
"skills": 6
},
"veniceai/skills": {
"repo": "https://github.com/veniceai/skills",
"commit": "de089fa",
"license": "MIT",
"skills": 1
},
"ConardLi/garden-skills": {
"repo": "https://github.com/ConardLi/garden-skills",
"commit": "fbd6453",
"license": "MIT",
"skills": 2
},
"worldwonderer/novel-to-game": {
"repo": "https://github.com/worldwonderer/novel-to-game",
"commit": "3c18abd",
"license": "MIT",
"skills": 2
},
"Devin-AXIS/iPolloWork": {
"repo": "https://github.com/Devin-AXIS/iPolloWork",
"commit": "5107542",
"license": "custom (see upstream LICENSE)",
"skills": 2
},
"rampstackco/claude-skills": {
"repo": "https://github.com/rampstackco/claude-skills",
"commit": "bc6d961",
"license": "MIT",
"skills": 1
},
"jeremylongshore/claude-code-plugins-plus-skills": {
"repo": "https://github.com/jeremylongshore/claude-code-plugins-plus-skills",
"commit": "e112938a",
"license": "MIT",
"skills": 12
},
"Orkas-AI/Orkas-VideoStudio": {
"repo": "https://github.com/Orkas-AI/Orkas-VideoStudio",
"commit": "dd4a0f4",
"license": "MIT",
"skills": 3
},
"affaan-m/everything-claude-code": {
"repo": "https://github.com/affaan-m/everything-claude-code",
"commit": "ed38744",
"license": "MIT",
"skills": 3
},
"nWave-ai/nWave": {
"repo": "https://github.com/nWave-ai/nWave",
"commit": "1d0f13c",
"license": "MIT",
"skills": 1
},
"rsmdt/the-startup": {
"repo": "https://github.com/rsmdt/the-startup",
"commit": "ff6a0be",
"license": "MIT",
"skills": 1
},
"a5c-ai/babysitter": {
"repo": "https://github.com/a5c-ai/babysitter",
"commit": "44a5d58b",
"license": "MIT",
"skills": 9
},
"JasonColapietro/suede-creator-skills": {
"repo": "https://github.com/JasonColapietro/suede-creator-skills",
"commit": "0dc2aef",
"license": "MIT",
"skills": 1
},
"davepoon/buildwithclaude": {
"repo": "https://github.com/davepoon/buildwithclaude",
"commit": "3c94e0c",
"license": "MIT",
"skills": 1
},
"nexu-io/open-design": {
"repo": "https://github.com/nexu-io/open-design",
"commit": "4b66023",
"license": "Apache-2.0",
"skills": 7
},
"brycewang-stanford/Auto-Empirical-Research-Skills": {
"repo": "https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills",
"commit": "85bf545",
"license": "CC-BY-4.0",
"skills": 5
},
"foryourhealth111-pixel/Vibe-Skills": {
"repo": "https://github.com/foryourhealth111-pixel/Vibe-Skills",
"commit": "34429a8",
"license": "Apache-2.0",
"skills": 1
},
"alirezarezvani/claude-skills": {
"repo": "https://github.com/alirezarezvani/claude-skills",
"commit": "0241f43",
"license": "MIT",
"skills": 1
},
"jeffallan/claude-skills": {
"repo": "https://github.com/jeffallan/claude-skills",
"commit": "e8be415",
"license": "MIT",
"skills": 1
},
"wondelai/skills": {
"repo": "https://github.com/wondelai/skills",
"commit": "326b380",
"license": "MIT",
"skills": 1
},
"wanshuiyin/Auto-claude-code-research-in-sleep": {
"repo": "https://github.com/wanshuiyin/Auto-claude-code-research-in-sleep",
"commit": "eb5c9d7",
"license": "MIT",
"skills": 2
},
"antfu/skills": {
"repo": "https://github.com/antfu/skills",
"commit": "a74f281",
"license": "MIT",
"skills": 1
},
"davila7/claude-code-templates": {
"repo": "https://github.com/davila7/claude-code-templates",
"commit": "fa79251",
"license": "MIT",
"skills": 1
},
"samber/cc-skills-golang": {
"repo": "https://github.com/samber/cc-skills-golang",
"commit": "4881c01",
"license": "MIT",
"skills": 1
},
"giuseppe-trisciuoglio/developer-kit": {
"repo": "https://github.com/giuseppe-trisciuoglio/developer-kit",
"commit": "306f428",
"license": "MIT",
"skills": 1
},
"gooseworks-ai/goose-skills": {
"repo": "https://github.com/gooseworks-ai/goose-skills",
"commit": "94ec916",
"license": "no explicit license \u2014 referenced by link only",
"skills": 1
},
"ohad6k/emulo": {
"repo": "https://github.com/ohad6k/emulo",
"commit": "ee8afe0",
"license": "MIT",
"skills": 1
},
"SFKislev/Flue": {
"repo": "https://github.com/SFKislev/Flue",
"commit": "3d52e8e",
"license": "MIT",
"skills": 1
},
"educlopez/ui-craft": {
"repo": "https://github.com/educlopez/ui-craft",
"commit": "2ad8124",
"license": "MIT",
"skills": 2
},
"indranilbanerjee/digital-marketing-pro": {
"repo": "https://github.com/indranilbanerjee/digital-marketing-pro",
"commit": "a3d119c",
"license": "MIT",
"skills": 1
},
"infrasity-labs/dev-gtm-claude-skills": {
"repo": "https://github.com/infrasity-labs/dev-gtm-claude-skills",
"commit": "02cfefb",
"license": "MIT",
"skills": 2
},
"mohitagw15856/pm-claude-skills": {
"repo": "https://github.com/mohitagw15856/pm-claude-skills",
"commit": "876fa30",
"license": "MIT",
"skills": 1
},
"eduardo-sl/go-agent-skills": {
"repo": "https://github.com/eduardo-sl/go-agent-skills",
"commit": "3c45d7f",
"license": "MIT",
"skills": 1
},
"AvdLee/SwiftUI-Agent-Skill": {
"repo": "https://github.com/AvdLee/SwiftUI-Agent-Skill",
"commit": "f06d143",
"license": "MIT",
"skills": 1
},
"trailofbits/skills": {
"repo": "https://github.com/trailofbits/skills",
"commit": "cfe5d7b",
"license": "custom (see upstream LICENSE)",
"skills": 1
},
"obra/superpowers-skills": {
"repo": "https://github.com/obra/superpowers-skills",
"commit": "cdcd624",
"license": "MIT",
"skills": 1
}
},
"total_skills": 80,
"tiers": {
"core": 71,
"adjacent": 9
}
},
"provenance": {
"items": {
"esco": 34,
"onet": 107,
"jobads": 111,
"wiki_ai": 0,
"anthropic": 9,
"ai_skills": 179,
"stackx": 0
},
"share_percent": {
"esco": 7.7,
"onet": 24.3,
"jobads": 25.2,
"wiki_ai": 0.0,
"anthropic": 2.0,
"ai_skills": 40.7,
"stackx": 0.0
},
"method": "content items per source category"
},
"collar": "white",
"computer_work": true
}

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# External AI agent skills — storyboard-artist
Proven, publicly available AI agent skills mapped to this occupation.
Nothing is copied from the sources: every entry is a name, a one-line
summary and a link to the upstream skill package. Each section names
its source repository, commit, license and retrieval date.
**Tiers:** `core` = the skill directly exercises a top market hard
skill, tool or method (from gated job-ad evidence) or an essential
ESCO competence of this occupation; `adjacent` =
plausibly useful, secondary. Entries are capped at 12 per source
and 80 in total per occupation (core first,
strongest matches survive); everything beyond the caps is excluded
and logged in the pipeline audit trail, not in this package.
_Matched deterministically (ISCO group + title/competence keywords,
tiered against market evidence + ESCO essentials) by
`pipeline/p5_enrich_ai_skills.py` on 2026-07-14._
## Source: anthropics/skills
- Repository: [https://github.com/anthropics/skills](https://github.com/anthropics/skills) (commit `f6656c1`, retrieved 2026-07-14)
- License: Apache-2.0; the document skills (docx/pdf/pptx/xlsx) are source-available — see the LICENSE.txt in the upstream skill folder
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `brand-guidelines` | adjacent | Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply. | [source](https://github.com/anthropics/skills/tree/main/skills/brand-guidelines) |
| `canvas-design` | adjacent | Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying … | [source](https://github.com/anthropics/skills/tree/main/skills/canvas-design) |
| `algorithmic-art` | adjacent | Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original … | [source](https://github.com/anthropics/skills/tree/main/skills/algorithmic-art) |
| `docx` | adjacent | Use this skill whenever the user wants to create, read, edit, or manipulate Word documents (.docx files) or Word templates (.dotx files). Triggers include: any mention of 'Word doc', 'word document', '.docx', '.dotx', or requests to … | [source](https://github.com/anthropics/skills/tree/main/skills/docx) |
| `pdf` | adjacent | Use this skill whenever the user wants to do anything with PDF files. This includes reading or extracting text/tables from PDFs, combining or merging multiple PDFs into one, splitting PDFs apart, rotating pages, adding watermarks, creating … | [source](https://github.com/anthropics/skills/tree/main/skills/pdf) |
| `theme-factory` | adjacent | Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate … | [source](https://github.com/anthropics/skills/tree/main/skills/theme-factory) |
## Source: ConardLi/garden-skills
- Repository: [https://github.com/ConardLi/garden-skills](https://github.com/ConardLi/garden-skills) (commit `fbd6453`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `web-design-engineer` | adjacent | Build polished visual web artifacts with HTML/CSS/JavaScript/React: pages, dashboards, prototypes, slide decks, animations, UI mockups, and data visualizations. Use when the user wants a browser-rendered, interactive, or presentational … | [source](https://github.com/ConardLi/garden-skills/tree/fbd6453/skills/web-design-engineer) |
| `gpt-image-2` | adjacent | 面向 GPT Image 2 的图像生成 / 编辑技能。可在 3 种环境下使用:(A) Garden 本地模式,通过 OpenAI 兼容接口直接出图并落盘;(B) Host-Native 模式,把本 Skill 当作提示词工程指引,把渲染好的 prompt 交给宿主 Agent 自带的图像工具出图;(C) Advisor 模式,宿主无任何图像工具时退化为高质量 prompt 顾问。涵盖 18 大类、80+ 个结构化模板,覆盖海报 / UI / 产品 / 信息图 / 学术图 … | [source](https://github.com/ConardLi/garden-skills/tree/fbd6453/skills/gpt-image-2) |
## Source: a5c-ai/babysitter
- Repository: [https://github.com/a5c-ai/babysitter](https://github.com/a5c-ai/babysitter) (commit `44a5d58b`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `shot-composition` | core | Plan camera angles, movements, shot sizes, and visual design for cinematic storytelling | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/social-sciences-humanities/arts-culture/film-tv-production/skills/shot-composition) |
| `world-building` | core | Design settings, locations, props, costumes, and production elements for film/TV with visual consistency | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/social-sciences-humanities/arts-culture/film-tv-production/skills/world-building) |
| `character-development` | core | Build complete character profiles with psychology, backstory, arcs, and visual design for film/TV | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/social-sciences-humanities/arts-culture/film-tv-production/skills/character-development) |
| `deploy` | core | Deploy the application to a target environment. Use when deploying code, releasing, or pushing to staging/production. Requires explicit user invocation. | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/meta/harnesses/claude-code/examples) |
| `persona-development` | core | Create comprehensive artist personas including identity, backstory, artistic voice, visual aesthetic, discography arc, and character traits for consistent music generation | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/social-sciences-humanities/arts-culture/music-album-creation/skills/persona-development) |
| `security-sandbox` | core | Isolated analysis environment management for malware and exploit testing. Create and manage isolated VMs, configure Cuckoo Sandbox, set up REMnux/FlareVM environments, manage Docker-based analysis containers, and capture filesystem and … | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/security-research/skills/security-sandbox) |
| `brand-asset-management` | core | Digital asset management and brand guideline enforcement tools | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/business/marketing/skills/brand-asset-management) |
| `elearning-storyboarding` | core | Create detailed storyboards for interactive digital learning content specifying narration, visuals, interactions, and navigation | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/domains/social-sciences-humanities/education/skills/elearning-storyboarding) |
| `langgraph-subgraph` | core | Subgraph composition and modular workflow design for LangGraph | [source](https://github.com/a5c-ai/babysitter/tree/44a5d58b/library/specializations/ai-agents-conversational/skills/langgraph-subgraph) |
## Source: affaan-m/everything-claude-code
- Repository: [https://github.com/affaan-m/everything-claude-code](https://github.com/affaan-m/everything-claude-code) (commit `ed38744`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `motion-patterns` | core | Production-ready animation patterns for React / Next.js — button, modal, toast, stagger, page transitions, exit animations, scroll, and layout — built on motion-foundations tokens and springs. | [source](https://github.com/affaan-m/everything-claude-code/tree/ed38744/skills/motion-patterns) |
| `motion-advanced` | core | Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations. | [source](https://github.com/affaan-m/everything-claude-code/tree/ed38744/skills/motion-advanced) |
| `flox-environments` | core | Create reproducible, cross-platform (macOS/Linux) development environments with Flox, a declarative Nix-based environment manager. Use when setting up project toolchains for any language, installing system-level dependencies (compilers, … | [source](https://github.com/affaan-m/everything-claude-code/tree/ed38744/skills/flox-environments) |
## Source: alirezarezvani/claude-skills
- Repository: [https://github.com/alirezarezvani/claude-skills](https://github.com/alirezarezvani/claude-skills) (commit `0241f43`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `content-production` | core | Full content production pipeline — takes a topic from blank page to published-ready piece. Use when you need to execute content: write a blog post, article, or guide end-to-end. Triggers: 'write a post about', 'draft an article', 'create … | [source](https://github.com/alirezarezvani/claude-skills/tree/0241f43/marketing-skill/skills/content-production) |
## Source: antfu/skills
- Repository: [https://github.com/antfu/skills](https://github.com/antfu/skills) (commit `a74f281`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `vue` | core | Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive. | [source](https://github.com/antfu/skills/tree/a74f281/skills/vue) |
## Source: AvdLee/SwiftUI-Agent-Skill
- Repository: [https://github.com/AvdLee/SwiftUI-Agent-Skill](https://github.com/AvdLee/SwiftUI-Agent-Skill) (commit `f06d143`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `swiftui-expert-skill` | core | Use when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management and `@Observable` data flow, view composition and invalidation/performance, lists and `ForEach` identity, environment usage, … | [source](https://github.com/AvdLee/SwiftUI-Agent-Skill/tree/f06d143/swiftui-expert-skill) |
## Source: brycewang-stanford/Auto-Empirical-Research-Skills
- Repository: [https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills) (commit `85bf545`, retrieved 2026-07-14)
- License: CC-BY-4.0
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `humanities-skills` | core | 5 humanities skills. Trigger: textual analysis, archival research, digital humanities, philosophy. Design: digital tools and qualitative methods for humanities scholarship. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/humanities) |
| `ml-pipeline-guide` | core | Build and deploy reproducible production ML pipelines for research | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/domains/ai-ml/ml-pipeline-guide) |
| `composition-skills` | core | 11 academic writing skills. Trigger: writing paper sections, structuring arguments, academic prose. Design: section-by-section guides (abstract, intro, methods, discussion) with templates. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/writing/composition) |
| `latex-drawing-guide` | core | TikZ and PGFPlots techniques for publication-quality scientific figures | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/43-wentorai-research-plugins/skills/writing/latex/latex-drawing-guide) |
| `pixel-art` | core | Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual. | [source](https://github.com/brycewang-stanford/Auto-Empirical-Research-Skills/tree/85bf545/skills/42-wanshuiyin-ARIS/skills/pixel-art) |
## Source: davepoon/buildwithclaude
- Repository: [https://github.com/davepoon/buildwithclaude](https://github.com/davepoon/buildwithclaude) (commit `3c94e0c`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `design-wizard` | core | Interactive design wizard that guides through a complete frontend design process with discovery, aesthetic selection, and code generation. Use for creating distinctive, production-ready UI. | [source](https://github.com/davepoon/buildwithclaude/tree/3c94e0c/plugins/frontend-design-pro/skills/design-wizard) |
## Source: davila7/claude-code-templates
- Repository: [https://github.com/davila7/claude-code-templates](https://github.com/davila7/claude-code-templates) (commit `fa79251`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `game-art` | core | Game art principles. Visual style selection, asset pipeline, animation workflow. | [source](https://github.com/davila7/claude-code-templates/tree/fa79251/cli-tool/components/skills/creative-design/game-development/game-art) |
## Source: Devin-AXIS/iPolloWork
- Repository: [https://github.com/Devin-AXIS/iPolloWork](https://github.com/Devin-AXIS/iPolloWork) (commit `5107542`, retrieved 2026-07-14)
- License: custom (see upstream LICENSE)
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `figma-implement-motion` | core | Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", … | [source](https://github.com/Devin-AXIS/iPolloWork/tree/5107542/examples/plugin-packages/figma/.opencode/skills/figma-implement-motion) |
| `figma-design-to-code` | core | Use this skill when implementing a Figma design as code (design → code) — the read-FROM-Figma direction. Triggers: 'implement this Figma design', 'build this screen from Figma', 'turn this Figma into code', 'code this up from Figma', … | [source](https://github.com/Devin-AXIS/iPolloWork/tree/5107542/examples/plugin-packages/figma/.opencode/skills/figma-design-to-code) |
## Source: eduardo-sl/go-agent-skills
- Repository: [https://github.com/eduardo-sl/go-agent-skills](https://github.com/eduardo-sl/go-agent-skills) (commit `3c45d7f`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `go-interface-design` | core | Go interface design patterns: implicit interfaces, consumer-side definition, interface compliance verification, composition, the accept-interfaces-return-structs principle, and common pitfalls. Use when designing interfaces, decoupling … | [source](https://github.com/eduardo-sl/go-agent-skills/tree/3c45d7f/skills/(architecture)/go-interface-design) |
## Source: educlopez/ui-craft
- Repository: [https://github.com/educlopez/ui-craft](https://github.com/educlopez/ui-craft) (commit `2ad8124`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `adapt` | core | Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says … | [source](https://github.com/educlopez/ui-craft/tree/2ad8124/.agents/skills/adapt) |
| `craft` | core | One-shot build pipeline for a complete surface from an outcome recipe — inputs (or defaults) → composition → theme → build order → acceptance bar. Use when the user asks for a whole surface ("build me a dashboard", "hazme un dashboard") … | [source](https://github.com/educlopez/ui-craft/tree/2ad8124/.agents/skills/craft) |
## Source: foryourhealth111-pixel/Vibe-Skills
- Repository: [https://github.com/foryourhealth111-pixel/Vibe-Skills](https://github.com/foryourhealth111-pixel/Vibe-Skills) (commit `34429a8`, retrieved 2026-07-14)
- License: Apache-2.0
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `ml-pipeline-workflow` | core | Build end-to-end MLOps pipelines from data preparation through model training, validation, and production deployment. Use when creating ML pipelines, implementing MLOps practices, or automating model training and deployment workflows. | [source](https://github.com/foryourhealth111-pixel/Vibe-Skills/tree/34429a8/bundled/skills/ml-pipeline-workflow) |
## Source: giuseppe-trisciuoglio/developer-kit
- Repository: [https://github.com/giuseppe-trisciuoglio/developer-kit](https://github.com/giuseppe-trisciuoglio/developer-kit) (commit `306f428`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `prompt-engineering` | core | Provides workflows to write, debug, and optimize prompts for LLMs, including few-shot example selection, chain-of-thought structuring, system prompt design, and template composition. Use when the user asks to write or improve a prompt, … | [source](https://github.com/giuseppe-trisciuoglio/developer-kit/tree/306f428/plugins/developer-kit-ai/skills/prompt-engineering) |
## Source: gooseworks-ai/goose-skills
- Repository: [https://github.com/gooseworks-ai/goose-skills](https://github.com/gooseworks-ai/goose-skills) (commit `94ec916`, retrieved 2026-07-14)
- License: no explicit license — referenced by link only
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `remix-graphic-ad-from-reference` | core | Recreate a static graphic ad (Pinterest pin, IG/FB feed image, poster) from a reference image, swapping in a new brand's product and new copy while keeping the reference's layout, composition, and visual energy. ALWAYS generated with GPT … | [source](https://github.com/gooseworks-ai/goose-skills/tree/94ec916/skills/ads/composites/remix-graphic-ad-from-reference) |
## Source: indranilbanerjee/digital-marketing-pro
- Repository: [https://github.com/indranilbanerjee/digital-marketing-pro](https://github.com/indranilbanerjee/digital-marketing-pro) (commit `a3d119c`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `creative-testing-framework` | core | Design structured ad creative tests with A/B test plans, multivariate creative strategies, sample size calculations, and iteration cadences. Use when planning creative testing for ads, optimizing creative performance, or building a testing … | [source](https://github.com/indranilbanerjee/digital-marketing-pro/tree/a3d119c/skills/creative-testing-framework) |
## Source: infrasity-labs/dev-gtm-claude-skills
- Repository: [https://github.com/infrasity-labs/dev-gtm-claude-skills](https://github.com/infrasity-labs/dev-gtm-claude-skills) (commit `02cfefb`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `critique-composition` | core | Critique a screen's composition — balance, whitespace, rhythm, and gestalt principles. | [source](https://github.com/infrasity-labs/dev-gtm-claude-skills/tree/02cfefb/product-designers/critique-composition) |
| `illustration-style` | core | Define an illustration style guide with visual language, color usage, and application rules. | [source](https://github.com/infrasity-labs/dev-gtm-claude-skills/tree/02cfefb/.claude/skills/illustration-style) |
## Source: JasonColapietro/suede-creator-skills
- Repository: [https://github.com/JasonColapietro/suede-creator-skills](https://github.com/JasonColapietro/suede-creator-skills) (commit `0dc2aef`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `suede-video` | core | Suede-owned marketing video planning and production discipline. Use when choosing a format, scripting, storyboarding, generating, editing, reverse-engineering pacing, building a repeatable video pipeline, or repurposing one source into … | [source](https://github.com/JasonColapietro/suede-creator-skills/tree/0dc2aef/skills/suede-video) |
## Source: jeffallan/claude-skills
- Repository: [https://github.com/jeffallan/claude-skills](https://github.com/jeffallan/claude-skills) (commit `e8be415`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `ml-pipeline` | core | Designs and implements production-grade ML pipeline infrastructure: configures experiment tracking with MLflow or Weights & Biases, creates Kubeflow or Airflow DAGs for training orchestration, builds feature store schemas with Feast, … | [source](https://github.com/jeffallan/claude-skills/tree/e8be415/skills/ml-pipeline) |
## Source: jeremylongshore/claude-code-plugins-plus-skills
- Repository: [https://github.com/jeremylongshore/claude-code-plugins-plus-skills](https://github.com/jeremylongshore/claude-code-plugins-plus-skills) (commit `e112938a`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `figma-multi-env-setup` | core | Configure Figma API access across dev, staging, and production environments. Use when setting up per-environment tokens, managing multiple Figma files, or isolating development from production Figma resources. Trigger with phrases like … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/figma-pack/skills/figma-multi-env-setup) |
| `find-design-agency` | core | Use whenever the user wants to find, shortlist, vet, or enrich US design and creative agencies — graphic design, UX/UI, product design, brand identity, packaging, illustration, motion design, and creative direction. Triggers on "find me a … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/mcp/servicegraph/skills/find-design-agency) |
| `adobe-local-dev-loop` | core | Configure Adobe local development with App Builder CLI, Runtime actions, hot reload, and mock testing for Firefly/PDF/Photoshop APIs. Use when setting up a development environment, configuring test workflows, or establishing a fast … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/adobe-pack/skills/adobe-local-dev-loop) |
| `anima-sdk-patterns` | core | Apply production-ready patterns for the Anima SDK design-to-code pipeline. Use when building reusable Anima client wrappers, implementing output caching, or establishing team standards for design-to-code automation. Trigger: "anima SDK … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/anima-pack/skills/anima-sdk-patterns) |
| `clay-reference-architecture` | core | Design production Clay enrichment pipelines with table schemas, waterfall patterns, and CRM sync. Use when architecting new Clay integrations, reviewing data flow design, or establishing enrichment pipeline standards. Trigger with phrases … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/clay-pack/skills/clay-reference-architecture) |
| `stackblitz-sdk-patterns` | core | Production patterns for WebContainer API: file system operations, process management, and jsh shell. Use when building browser IDEs, managing WebContainer lifecycle, or implementing terminal emulation with jsh. Trigger: "webcontainer … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/stackblitz-pack/skills/stackblitz-sdk-patterns) |
| `twinmind-reference-architecture` | core | Production architecture for meeting AI systems using TwinMind: transcription pipeline, memory vault, action item workflow, and calendar integration. Use when implementing reference architecture, or managing TwinMind meeting AI operations. … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/twinmind-pack/skills/twinmind-reference-architecture) |
| `elevenlabs-local-dev-loop` | core | Configure local ElevenLabs development with mocking, hot reload, and audio testing. Use when setting up a dev environment for TTS/voice projects, configuring test workflows, or building a fast iteration cycle with ElevenLabs audio. … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/elevenlabs-pack/skills/elevenlabs-local-dev-loop) |
| `hootsuite-local-dev-loop` | core | Configure Hootsuite local development with hot reload and testing. Use when setting up a development environment, configuring test workflows, or establishing a fast iteration cycle with Hootsuite. Trigger with phrases like "hootsuite dev … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/hootsuite-pack/skills/hootsuite-local-dev-loop) |
| `adobe-hello-world` | core | Create minimal working examples for Adobe APIs: Firefly image generation, PDF extraction, and Photoshop background removal. Use when starting a new Adobe integration, testing your setup, or learning basic Adobe API patterns. Trigger with … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/adobe-pack/skills/adobe-hello-world) |
| `navan-multi-env-setup` | core | Set up dev/staging/prod environment separation for Navan integrations without a sandbox API. Use when configuring multiple environments, building CI test pipelines, or setting up local development. Trigger with "navan environments", "navan … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/navan-pack/skills/navan-multi-env-setup) |
| `vastai-local-dev-loop` | core | Configure Vast.ai local development with testing and fast iteration. Use when setting up a development environment, testing instance provisioning, or building a fast iteration cycle for GPU workloads. Trigger with phrases like "vastai dev … | [source](https://github.com/jeremylongshore/claude-code-plugins-plus-skills/tree/e112938a/plugins/saas-packs/vastai-pack/skills/vastai-local-dev-loop) |
## Source: mohitagw15856/pm-claude-skills
- Repository: [https://github.com/mohitagw15856/pm-claude-skills](https://github.com/mohitagw15856/pm-claude-skills) (commit `876fa30`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `dbt-model-spec` | core | Spec a dbt model — its grain, sources, transformations, tests, and materialization. Use when asked to design a dbt model, plan a data transformation, write a staging/intermediate/mart model spec, or define dbt tests for a table. Produces a … | [source](https://github.com/mohitagw15856/pm-claude-skills/tree/876fa30/plugins/pm-dataeng/skills/dbt-model-spec) |
## Source: nexu-io/open-design
- Repository: [https://github.com/nexu-io/open-design](https://github.com/nexu-io/open-design) (commit `4b66023`, retrieved 2026-07-14)
- License: Apache-2.0
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `frontend-skill` | core | Create visually strong landing pages, websites, and app UIs with restrained composition. OpenAI's production frontend playbook. | [source](https://github.com/nexu-io/open-design/tree/4b66023/skills/frontend-skill) |
| `motion-frames` | core | A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. … | [source](https://github.com/nexu-io/open-design/tree/4b66023/design-templates/motion-frames) |
| `8-bit-orbit-video-template` | core | Hyperframes-based video template for retro pixel deck motion design. Use when users want a high-fidelity, multi-scene HTML-to-video composition with advanced transitions, interactive preview controls, and ready-to-render default style. | [source](https://github.com/nexu-io/open-design/tree/4b66023/skills/8-bit-orbit-video-template) |
| `create-hyperframes-launch` | core | Use this plugin when the user wants a HyperFrames-ready HTML motion composition, launch animation, kinetic typography clip, product reveal, or social video made from code. | [source](https://github.com/nexu-io/open-design/tree/4b66023/plugins/spec/examples/create-hyperframes-launch) |
| `pptx-generator` | core | Create and edit PowerPoint presentations from scratch with PptxGenJS — MiniMax's production-tested deck pipeline. | [source](https://github.com/nexu-io/open-design/tree/4b66023/skills/pptx-generator) |
| `after-hours-editorial-template` | core | Luxury dark-editorial HyperFrames template for three-page cinematic storyboards, inspired by haute couture title cards and magazine chapter spreads. Use when the user asks for premium fashion-style motion pages, moody serif-led … | [source](https://github.com/nexu-io/open-design/tree/4b66023/skills/after-hours-editorial-template) |
| `emil-design-eng` | core | This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great. | [source](https://github.com/nexu-io/open-design/tree/4b66023/skills/emil-design-eng) |
## Source: nWave-ai/nWave
- Repository: [https://github.com/nWave-ai/nWave](https://github.com/nWave-ai/nWave) (commit `1d0f13c`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `nw-test-design-mandates` | core | Design mandates for acceptance tests - hexagonal boundary, business language abstraction, user journey completeness, pure function extraction, 3 Pillars (domain language / chained narrative / production composition), and the layered ATD … | [source](https://github.com/nWave-ai/nWave/tree/1d0f13c/nWave/skills/nw-test-design-mandates) |
## Source: obra/superpowers-skills
- Repository: [https://github.com/obra/superpowers-skills](https://github.com/obra/superpowers-skills) (commit `cdcd624`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `Brainstorming Ideas Into Designs` | core | Interactive idea refinement using Socratic method to develop fully-formed designs | [source](https://github.com/obra/superpowers-skills/tree/cdcd624/skills/collaboration/brainstorming) |
## Source: ohad6k/emulo
- Repository: [https://github.com/ohad6k/emulo](https://github.com/ohad6k/emulo) (commit `ee8afe0`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `video` | core | Use for video direction, motion and pacing, shot and scene planning, captions, voiceover, trailers, Shorts, and edit critique when the user's Emulo video taste should guide the task. Do not use for unrelated execution, backend work, UI/UX … | [source](https://github.com/ohad6k/emulo/tree/ee8afe0/skills/video) |
## Source: Orkas-AI/Orkas-VideoStudio
- Repository: [https://github.com/Orkas-AI/Orkas-VideoStudio](https://github.com/Orkas-AI/Orkas-VideoStudio) (commit `dd4a0f4`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `frontend-design` | core | Aesthetic direction for OrkasVideoStudio HTML and motion-graphics compositions. Use before stage-compose writes composition-manifest.json art_direction and index.html to choose a subject-specific visual point of view, type, palette, layout … | [source](https://github.com/Orkas-AI/Orkas-VideoStudio/tree/dd4a0f4/packages/skills/frontend-design) |
| `composition-design-review` | core | Design review layer for OrkasVideoStudio COMPOSE previews and drafts. Review every immutable snapshot frame before showing a visual preview; when preview is skipped, use the draft as the fallback evidence. Return one complete, actionable … | [source](https://github.com/Orkas-AI/Orkas-VideoStudio/tree/dd4a0f4/packages/skills/composition-design-review) |
| `video-craft` | core | The craft standard that makes a video GOOD, not just rendered — hooks, story pacing, visual hierarchy, type & safe zones, motion/easing, captions, audio mix, platform conventions, shot language, generation-prompt writing, and a pre-publish … | [source](https://github.com/Orkas-AI/Orkas-VideoStudio/tree/dd4a0f4/packages/skills/video-craft) |
## Source: rampstackco/claude-skills
- Repository: [https://github.com/rampstackco/claude-skills](https://github.com/rampstackco/claude-skills) (commit `bc6d961`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `art-direction` | core | Direct visual and creative work for campaigns, photography, illustration, video, and branded experiences. Use this skill whenever the user wants to brief a photographer, direct illustrators, plan a creative campaign, develop visual … | [source](https://github.com/rampstackco/claude-skills/tree/bc6d961/skills/art-direction) |
## Source: rsmdt/the-startup
- Repository: [https://github.com/rsmdt/the-startup](https://github.com/rsmdt/the-startup) (commit `ff6a0be`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `platform-operations` | core | Unified platform operations guidance for CI/CD pipeline design, deployment strategies, observability, SLI/SLOs, and incident-ready rollouts. Use when building release workflows, production monitoring, or reliability controls. | [source](https://github.com/rsmdt/the-startup/tree/ff6a0be/plugins/team/skills/infrastructure/platform-operations) |
## Source: samber/cc-skills-golang
- Repository: [https://github.com/samber/cc-skills-golang](https://github.com/samber/cc-skills-golang) (commit `4881c01`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `golang-structs-interfaces` | core | Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when … | [source](https://github.com/samber/cc-skills-golang/tree/4881c01/skills/golang-structs-interfaces) |
## Source: SFKislev/Flue
- Repository: [https://github.com/SFKislev/Flue](https://github.com/SFKislev/Flue) (commit `3d52e8e`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `Adobe` | core | Control Adobe desktop apps - Photoshop, Illustrator, Premiere, After Effects, InDesign, Audition - from the shell via Flue, without an MCP server. | [source](https://github.com/SFKislev/Flue/tree/3d52e8e/skills/adobe) |
## Source: trailofbits/skills
- Repository: [https://github.com/trailofbits/skills](https://github.com/trailofbits/skills) (commit `cfe5d7b`, retrieved 2026-07-14)
- License: custom (see upstream LICENSE)
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `token-integration-analyzer` | core | Token integration and implementation analyzer based on Trail of Bits' token integration checklist. Analyzes token implementations for ERC20/ERC721 conformity, checks for 20+ weird token patterns, assesses contract composition and owner … | [source](https://github.com/trailofbits/skills/tree/cfe5d7b/plugins/building-secure-contracts/skills/token-integration-analyzer) |
## Source: wanshuiyin/Auto-claude-code-research-in-sleep
- Repository: [https://github.com/wanshuiyin/Auto-claude-code-research-in-sleep](https://github.com/wanshuiyin/Auto-claude-code-research-in-sleep) (commit `eb5c9d7`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `system-profile` | core | Profile a target (script, process, GPU, memory, interconnect) for performance analysis. Use when user says \"profile\", \"benchmark\", \"bottleneck\", or wants performance analysis. | [source](https://github.com/wanshuiyin/Auto-claude-code-research-in-sleep/tree/eb5c9d7/skills/skills-codex/system-profile) |
| `pixel-art` | core | Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual. | [source](https://github.com/wanshuiyin/Auto-claude-code-research-in-sleep/tree/eb5c9d7/skills/pixel-art) |
## Source: wondelai/skills
- Repository: [https://github.com/wondelai/skills](https://github.com/wondelai/skills) (commit `326b380`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `release-it` | core | Build production-ready systems with stability patterns: circuit breakers, bulkheads, timeouts, and retry logic. Use when the user mentions "production outage", "circuit breaker", "deployment pipeline", "chaos engineering", "retry storm", … | [source](https://github.com/wondelai/skills/tree/326b380/release-it) |
## Source: worldwonderer/novel-to-game
- Repository: [https://github.com/worldwonderer/novel-to-game](https://github.com/worldwonderer/novel-to-game) (commit `3c18abd`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `game-art-direction` | core | Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-art-direction) |
| `game-world-design` | core | Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully … | [source](https://github.com/worldwonderer/novel-to-game/tree/3c18abd/skills/game-world-design) |
## Source: veniceai/skills
- Repository: [https://github.com/veniceai/skills](https://github.com/veniceai/skills) (commit `de089fa`, retrieved 2026-07-14)
- License: MIT
| Skill | Tier | What it adds | Upstream |
|---|---|---|---|
| `venice-errors` | adjacent | Handle Venice API errors correctly. Covers the StandardError / DetailedError / ContentViolationError / X402InferencePaymentRequired body shapes, every meaningful status code (400, 401, 402, 403, 415, 422, 429, 500, 503, 504), the 402 … | [source](https://github.com/veniceai/skills/tree/de089fa/skills/venice-errors) |

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# Market evidence report — storyboard-artist
Source: **57 real job ads** (JSearch API, countries: us 57), extracted into the MSSQL evidence store; as of 2026-07-20.
This report contains extracted, aggregated facts only — no ad text is
reproduced (copyright / platform terms).
## Seniority distribution
| Seniority | Ads | Share |
|---|---|---|
| mid | 40 | 70 % |
| n/a | 9 | 16 % |
| junior | 5 | 9 % |
| senior | 3 | 5 % |
## Tools — full market ranking
| # | Item | Ads | Share |
|---|---|---|---|
| 1 | Photoshop | 10 | 18 % |
| 2 | Adobe Photoshop | 8 | 14 % |
| 3 | Toon Boom Storyboard Pro 22 | 8 | 14 % |
| 4 | Storyboard Pro | 7 | 12 % |
| 5 | Cintiq | 6 | 11 % |
| 6 | Toon Boom Storyboard Pro | 6 | 11 % |
| 7 | Blender | 4 | 7 % |
| 8 | Cosmoquick | 3 | 5 % |
| 9 | Wacom Cintiq | 3 | 5 % |
## Hard skills — full market ranking
| # | Item | Ads | Share |
|---|---|---|---|
| 1 | storyboarding | 45 | 79 % |
| 2 | visual storytelling | 23 | 40 % |
| 3 | character acting | 16 | 28 % |
| 4 | perspective drawing | 12 | 21 % |
| 5 | anatomy knowledge | 10 | 18 % |
| 6 | draftsmanship | 10 | 18 % |
| 7 | drawing | 10 | 18 % |
| 8 | animatics creation | 9 | 16 % |
| 9 | cinematic timing | 8 | 14 % |
| 10 | composition | 8 | 14 % |
| 11 | continuity | 5 | 9 % |
| 12 | screen direction | 5 | 9 % |
| 13 | script interpretation | 5 | 9 % |
| 14 | illustration | 4 | 7 % |
| 15 | pacing | 4 | 7 % |
| 16 | staging | 4 | 7 % |
| 17 | acting | 3 | 5 % |
| 18 | character development | 3 | 5 % |
| 19 | cinematic composition | 3 | 5 % |
| 20 | script analysis | 3 | 5 % |
| 21 | sketching | 3 | 5 % |
## Methods — full market ranking
| # | Item | Ads | Share |
|---|---|---|---|
## Responsibilities — full market ranking
| # | Item | Ads | Share |
|---|---|---|---|
| 1 | storyboard creation | 18 | 32 % |
| 2 | deliverable completion | 8 | 14 % |
| 3 | scene visualization | 8 | 14 % |
| 4 | technical direction | 8 | 14 % |
| 5 | storyboard collaboration | 7 | 12 % |
| 6 | feedback incorporation | 5 | 9 % |
| 7 | sequence refinement | 5 | 9 % |
| 8 | sketch creation | 5 | 9 % |
| 9 | animation team briefing | 4 | 7 % |
| 10 | animator briefing | 4 | 7 % |
| 11 | concept exploration | 4 | 7 % |
| 12 | concept pitching | 4 | 7 % |
| 13 | script interpretation | 4 | 7 % |
| 14 | special effects integration | 4 | 7 % |
| 15 | storyboard editing | 4 | 7 % |
| 16 | continuity maintenance | 3 | 5 % |
| 17 | script translation | 3 | 5 % |
| 18 | sketching key scenes | 3 | 5 % |
| 19 | storyboard pitching | 3 | 5 % |
| 20 | storyboard revision | 3 | 5 % |
| 21 | storyboarding | 3 | 5 % |
## Regional breakdown
> **Corpus note:** 57 relevant ads in total — below the 100-ad target for a fully reliable ranking. Percentages above should be read as indicative.
### US (us)
57 ads.
**Top hard skills:**
- storyboarding — 79 % (45 ads)
- visual storytelling — 40 % (23 ads)
- character acting — 28 % (16 ads)
- perspective drawing — 21 % (12 ads)
- anatomy knowledge — 18 % (10 ads)
- draftsmanship — 18 % (10 ads)
- drawing — 18 % (10 ads)
- animatics creation — 16 % (9 ads)
- cinematic timing — 14 % (8 ads)
- composition — 14 % (8 ads)
**Top tools:**
- Photoshop — 18 % (10 ads)
- Adobe Photoshop — 14 % (8 ads)
- Toon Boom Storyboard Pro 22 — 14 % (8 ads)
- Storyboard Pro — 12 % (7 ads)
- Cintiq — 11 % (6 ads)
- Toon Boom Storyboard Pro — 11 % (6 ads)
- Blender — 7 % (4 ads)
- Cosmoquick — 5 % (3 ads)
- Wacom Cintiq — 5 % (3 ads)
- digital drawing tools — 4 % (2 ads)
**Seniority:** mid 70 % · n/a 16 % · junior 9 % · senior 5 %
### UK (gb)
**Insufficient evidence** — 0 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
### EU/DACH (de, at, ch, nl)
**Insufficient evidence** — 0 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
## Job title variants in the market
| Title | Ads |
|---|---|
| Story Artist | 3 |
| StoryBoard Artist | 3 |
| Storyboard/Animatics Artist | 3 |
| STORYBOARD ARTIST - Animation & Games | 2 |
| Storyboard Artist - Ink | 2 |
| Storyboard Artist job at Blizzard Entertainment, 2026 | 2 |
| Animated Kids' Series - Storyboard Artist (2 openings) | 1 |
| Blizzard Entertainment is hiring: Storyboard Artist Temp (SFD / Cinematics) in | 1 |
| Blizzard Entertainment is hiring: Storyboard Artist for Cinematics - Temp, Hybri | 1 |
| Cinematics Storyboard Artist — Hybrid, 3-Month Temp | 1 |
| Contract Storyboard Artist | 1 |
| DK Global is hiring: Medical Illustrator & Storyboard Artist: Surgical Visuals i | 1 |
| DreamWorks Animation is hiring: Feature Storyboard Artist - Visual Storyteller i | 1 |
| Feature Animation Storyboard Artist - Dynamic Storytelling Job at NBCUniversal i | 1 |
| Freelance Storyboard Artist Jobs in Springfield | 1 |
| Fresher Storyboard Artist Jobs in Raleigh | 1 |
| Full-Time Storyboard Artist Jobs in Boston | 1 |
| Full-Time Storyboard Artist Jobs in Los Angeles | 1 |
| Full-Time Storyboard Artist Jobs in Orlando | 1 |
| LA-Based Storyboard Artist for Feature Films | 1 |
| Netflix Creations, LLC is hiring: Storyboard Artist for GenAI-Driven Animation i | 1 |
| Part-Time Storyboard Artist Jobs in Chapel Hill | 1 |
| Remote Senior Storyboard Artist Action-Drama Series | 1 |
| Senior Storyboard Artist Job at Swaybox Studios in Harahan | 1 |
| Sr Storyboard Artist | 1 |
Methodology: entities extracted per ad ({hard_skills, tools, methods, responsibilities, seniority}), normalized, counted as DISTINCT ads per entity; report threshold ≥ 3 ads. Headline sections in skills.md/tools.md use the stricter ≥ 20 % threshold.

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# Occupation profile — storyboard artist
- **ESCO URI:** http://data.europa.eu/esco/occupation/ae66ca51-e762-48b4-bd46-071dc87cb30d
- **ESCO code:** 2651.10
- **ISCO-08 group:** 2651 — Visual artists
## Description (ESCO)
Storyboard artists draw out the scenes of a motion picture or television series according to the script in order to see what will be possible during production. They work together with the producer and video and motion picture director.
## Definition
nan
## Alternative labels
- storyboard revisionist
- storyboard and animatic artist
- story-boarder
- storyboard & animatic artist
- storyboarder
- storyboard artist and revisionist
- storyboard artist & revisionist
- storyboard illustrator
- story boarder

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# Competences — storyboard artist
Source: ESCO v1.2.1 occupation-skill relations (http://data.europa.eu/esco/occupation/ae66ca51-e762-48b4-bd46-071dc87cb30d).
## Essential
- **adapt to type of media** (skill/competence)
- **analyse a script** (skill/competence)
- **consult with motion picture producer** (skill/competence)
- **consult with production director** (skill/competence)
- **copyright legislation** (knowledge)
- **develop creative ideas** (skill/competence)
- **familiarise with personal directing styles** (skill/competence)
- **film production process** (knowledge)
- **follow work schedule** (skill/competence)
- **graphic design** (knowledge)
- **manage feedback** (skill/competence)
- **present storyboard** (skill/competence)
- **select illustration styles** (skill/competence)
- **study media sources** (skill/competence)
- **use storyboards** (skill/competence)
## Optional
- apply 3D imaging techniques (skill/competence)
- cameras (knowledge)
- create 2D painting (skill/competence)
- create animated narratives (skill/competence)
- create digital images (skill/competence)
- create original drawings (skill/competence)
- create sketches (skill/competence)
- design graphics (skill/competence)
- develop animations (skill/competence)
- digital content creation (nan)
- ICT software specifications (knowledge)
- manage budgets (skill/competence)
- multimedia systems (knowledge)
- perform image editing (skill/competence)
- photography (knowledge)
- use digital illustration techniques (skill/competence)
- use traditional illustration techniques (skill/competence)
- work with playwrights (skill/competence)
<!-- market-evidence -->
## Market evidence (job-ad analysis, 57 ads, as of 2026-07-20)
Share of analyzed job ads mentioning the item (threshold ≥ 20 %). Source: JSearch/Adzuna APIs.
### Hard skills
- storyboarding — **79 %**
- visual storytelling — **40 %**
- character acting — **28 %**
- perspective drawing — **21 %**
### Responsibilities
- storyboard creation — **32 %**
<!-- market-evidence -->

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# Tasks & work activities — storyboard artist
Source: O*NET 30.3, occupation 27-1013.00 (Fine Artists, Including Painters, Sculptors, and Illustrators) — manual nearest-occupation mapping via ISCO group 2651; the official ESCO crosswalk has no entry for this ESCO occupation.
## Task statements
- **[Core]** Use materials such as pens and ink, watercolors, charcoal, oil, or computer software to create artwork.
- **[Core]** Integrate and develop visual elements, such as line, space, mass, color, and perspective, to produce desired effects, such as the illustration of ideas, emotions, or moods.
- **[Core]** Confer with clients, editors, writers, art directors, and other interested parties regarding the nature and content of artwork to be produced.
- **[Supplemental]** Submit preliminary or finished artwork or project plans to clients for approval, incorporating changes as necessary.
- **[Core]** Maintain portfolios of artistic work to demonstrate styles, interests, and abilities.
- **[Supplemental]** Create finished art work as decoration, or to elucidate or substitute for spoken or written messages.
- **[Supplemental]** Cut, bend, laminate, arrange, and fasten individual or mixed raw and manufactured materials and products to form works of art.
- **[Core]** Monitor events, trends, and other circumstances, research specific subject areas, attend art exhibitions, and read art publications to develop ideas and keep current on art world activities.
- **[Core]** Study different techniques to learn how to apply them to artistic endeavors.
- **[Supplemental]** Render drawings, illustrations, and sketches of buildings, manufactured products, or models, working from sketches, blueprints, memory, models, or reference materials.
- **[Supplemental]** Create sketches, profiles, or likenesses of posed subjects or photographs, using any combination of freehand drawing, mechanical assembly kits, and computer imaging.
- **[Supplemental]** Create sculptures, statues, and other three-dimensional artwork by using abrasives and tools to shape, carve, and fabricate materials such as clay, stone, wood, or metal.
- **[Supplemental]** Develop project budgets for approval, estimating time lines and material costs.
- **[Supplemental]** Shade and fill in sketch outlines and backgrounds, using a variety of media such as water colors, markers, and transparent washes, labeling designated colors when necessary.
- **[Supplemental]** Collaborate with engineers, mechanics, and other technical experts as necessary to build and install creations.
- **[Supplemental]** Create and prepare sketches and model drawings of cartoon characters, providing details from memory, live models, manufactured products, or reference materials.
- **[Supplemental]** Brush or spray protective or decorative finishes on completed background panels, informational legends, exhibit accessories, or finished paintings.
- **[Supplemental]** Trace drawings onto clear acetate for painting or coloring, or trace them with ink to make final copies.
- **[Supplemental]** Apply solvents and cleaning agents to clean surfaces of paintings, and to remove accretions, discolorations, and deteriorated varnish.
- **[Supplemental]** Model substances such as clay or wax, using fingers and small hand tools to form objects.
- **[Supplemental]** Collaborate with writers who create ideas, stories, or captions that are combined with artists' work.
- **[Supplemental]** Provide entertainment at special events by performing activities such as drawing cartoons.
- **[Core]** Market artwork through brochures, mailings, or Web sites.
- **[Core]** Photograph objects, places, or scenes for reference material.
- **[Supplemental]** Set up exhibitions of artwork for display or sale.
- **[Supplemental]** Frame and mat artwork for display or sale.
- **[Supplemental]** Submit artwork to shows or galleries.
- **[Supplemental]** Teach artistic techniques to children or adults.
## Detailed work activities
- Apply finishes to artwork, crafts, or displays.
- Apply paint to surfaces.
- Arrange artwork, products, or props.
- Build models, patterns, or templates.
- Clean objects.
- Clean surfaces in preparation for work activities.
- Collaborate with others to determine technical details of productions.
- Collaborate with others to prepare or perform artistic productions.
- Conduct research to inform art, designs, or other work.
- Construct distinctive physical objects for artistic, functional, or commercial purposes.
- Coordinate logistics for productions or events.
- Develop artistic or design concepts for decoration, exhibition, or commercial purposes.
- Draw detailed or technical illustrations.
- Entertain public with comedic or dramatic performances.
- Estimate costs for projects or productions.
- Immerse objects or workpieces in cleaning or coating solutions.
- Maintain records, documents, or other files.
- Monitor current trends.
- Operate still or video cameras or related equipment.
- Perform marketing activities.
- Prepare materials for preservation, storage, or display.
- Present work to clients for approval.
- Research new technologies.
- Send information, materials or documentation.
- Teach classes in area of specialization.

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# Tools & technology — storyboard artist
Source: O*NET 30.3, occupation 27-1013.00 (Fine Artists, Including Painters, Sculptors, and Illustrators) — manual nearest-occupation mapping via ISCO group 2651; the official ESCO crosswalk has no entry for this ESCO occupation.
| Software | Category | Hot technology |
|---|---|---|
| Adobe Acrobat | Document management software | yes |
| Adobe After Effects | Video creation and editing software | yes |
| Adobe Creative Cloud software | Graphics or photo imaging software | yes |
| Adobe Illustrator | Graphics or photo imaging software | yes |
| Adobe InDesign | Desktop publishing software | yes |
| Adobe Photoshop | Graphics or photo imaging software | yes |
| Autodesk AutoCAD | Computer aided design CAD software | yes |
| C# | Object or component oriented development software | yes |
| C++ | Object or component oriented development software | yes |
| Extensible markup language XML | Enterprise application integration software | yes |
| Facebook | Web page creation and editing software | yes |
| Hypertext markup language HTML | Web platform development software | yes |
| Intuit QuickBooks | Accounting software | yes |
| JavaScript | Web platform development software | yes |
| Microsoft Office software | Office suite software | yes |
| Microsoft PowerPoint | Presentation software | yes |
| Microsoft Word | Word processing software | yes |
| Python | Object or component oriented development software | yes |
| Trimble SketchUp Pro | Computer aided design CAD software | yes |
| Adobe ActionScript | Development environment software | |
| Adobe Dreamweaver | Web page creation and editing software | |
| Adobe FrameMaker | Desktop publishing software | |
| Adobe FreeHand MX | Graphics or photo imaging software | |
| Adobe ImageReady | Graphics or photo imaging software | |
| ArtScope.net eArtist | Data base user interface and query software | |
| Autodesk 3D Studio Design | Computer aided design CAD software | |
| Autodesk Maya | Graphics or photo imaging software | |
| Camp Software Art Licensing Manager | Data base user interface and query software | |
| ClassDojo | Desktop communications software | |
| Code Line Art Files | Document management software | |
| Corel CorelDraw Graphics Suite | Graphics or photo imaging software | |
| Corel Paint Shop Pro | Graphics or photo imaging software | |
| Corel Painter | Graphics or photo imaging software | |
| Corel Photo-Paint | Graphics or photo imaging software | |
| Credit card processing software | Point of sale POS software | |
| Dassault Systemes CATIA | Computer aided design CAD software | |
| Email software | Electronic mail software | |
| FileMaker Bento | Data base user interface and query software | |
| GroupMe | Instant messaging software | |
| GYST | Data base user interface and query software | |
| Inkscape | Graphics or photo imaging software | |
| Microsoft Paint | Graphics or photo imaging software | |
| Paintbrush | Graphics or photo imaging software | |
| Perforce Helix software | Configuration management software | |
| Pixologic Zbrush | Graphics or photo imaging software | |
| Serif DrawPlus | Graphics or photo imaging software | |
| SmugMug Flickr | Graphics or photo imaging software | |
| Twitter | Instant messaging software | |
| Unity Technologies Unity | Development environment software | |
| Unreal Technology Unreal Engine | Development environment software | |
| Web browser software | Internet browser software | |
| WorkingArtist Systems WorkingArtist | Project management software | |
| Xara Designer Pro X | Graphics or photo imaging software | |